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shader_bytecode: Add FSETP and KIL to GetInfo.

nce_cpp
bunnei 8 years ago
parent
commit
a859a70da1
  1. 3
      src/video_core/engines/shader_bytecode.h

3
src/video_core/engines/shader_bytecode.h

@ -222,7 +222,10 @@ union OpCode {
info_table[Id::FMUL_R] = {Type::Arithmetic, "fmul_r"};
info_table[Id::FMUL_C] = {Type::Arithmetic, "fmul_c"};
info_table[Id::FMUL_IMM] = {Type::Arithmetic, "fmul_imm"};
info_table[Id::FSETP_C] = {Type::Arithmetic, "fsetp_c"};
info_table[Id::FSETP_R] = {Type::Arithmetic, "fsetp_r"};
info_table[Id::EXIT] = {Type::Trivial, "exit"};
info_table[Id::KIL] = {Type::Flow, "kil"};
return info_table;
}

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