|
|
|
@ -140,6 +140,11 @@ public: |
|
|
|
return declarations.GetResult() + shader.GetResult(); |
|
|
|
} |
|
|
|
|
|
|
|
/// Returns entries in the shader that are useful for external functions
|
|
|
|
ShaderEntries GetEntries() const { |
|
|
|
return {GetConstBuffersDeclarations()}; |
|
|
|
} |
|
|
|
|
|
|
|
private: |
|
|
|
/// Gets the Subroutine object corresponding to the specified address.
|
|
|
|
const Subroutine& GetSubroutine(u32 begin, u32 end) const { |
|
|
|
@ -186,10 +191,9 @@ private: |
|
|
|
} |
|
|
|
|
|
|
|
/// Generates code representing a uniform (C buffer) register.
|
|
|
|
std::string GetUniform(const Uniform& reg) const { |
|
|
|
std::string index = std::to_string(reg.index); |
|
|
|
return "uniform_" + index + "[" + std::to_string(reg.offset >> 2) + "][" + |
|
|
|
std::to_string(reg.offset & 3) + "]"; |
|
|
|
std::string GetUniform(const Uniform& reg) { |
|
|
|
declr_const_buffers[reg.index].MarkAsUsed(reg.index, reg.offset); |
|
|
|
return 'c' + std::to_string(reg.index) + '[' + std::to_string(reg.offset) + ']'; |
|
|
|
} |
|
|
|
|
|
|
|
/**
|
|
|
|
@ -439,6 +443,14 @@ private: |
|
|
|
GenerateDeclarations(); |
|
|
|
} |
|
|
|
|
|
|
|
/// Returns a list of constant buffer declarations
|
|
|
|
std::vector<ConstBufferEntry> GetConstBuffersDeclarations() const { |
|
|
|
std::vector<ConstBufferEntry> result; |
|
|
|
std::copy_if(declr_const_buffers.begin(), declr_const_buffers.end(), |
|
|
|
std::back_inserter(result), [](const auto& entry) { return entry.IsUsed(); }); |
|
|
|
return result; |
|
|
|
} |
|
|
|
|
|
|
|
/// Add declarations for registers
|
|
|
|
void GenerateDeclarations() { |
|
|
|
for (const auto& reg : declr_register) { |
|
|
|
@ -463,6 +475,17 @@ private: |
|
|
|
") out vec4 " + GetOutputAttribute(index) + ";"); |
|
|
|
} |
|
|
|
declarations.AddLine(""); |
|
|
|
|
|
|
|
unsigned const_buffer_layout = 0; |
|
|
|
for (const auto& entry : GetConstBuffersDeclarations()) { |
|
|
|
declarations.AddLine("layout(std430, binding = " + std::to_string(const_buffer_layout) + |
|
|
|
") buffer c" + std::to_string(entry.GetIndex()) + "_buffer"); |
|
|
|
declarations.AddLine("{"); |
|
|
|
declarations.AddLine(" float c" + std::to_string(entry.GetIndex()) + "[];"); |
|
|
|
declarations.AddLine("};"); |
|
|
|
declarations.AddLine(""); |
|
|
|
++const_buffer_layout; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
private: |
|
|
|
@ -478,18 +501,19 @@ private: |
|
|
|
std::set<std::string> declr_register; |
|
|
|
std::set<Attribute::Index> declr_input_attribute; |
|
|
|
std::set<Attribute::Index> declr_output_attribute; |
|
|
|
}; // namespace Decompiler
|
|
|
|
std::array<ConstBufferEntry, Maxwell3D::Regs::MaxConstBuffers> declr_const_buffers; |
|
|
|
}; |
|
|
|
|
|
|
|
std::string GetCommonDeclarations() { |
|
|
|
return "bool exec_shader();"; |
|
|
|
} |
|
|
|
|
|
|
|
boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, u32 main_offset, |
|
|
|
Maxwell3D::Regs::ShaderStage stage) { |
|
|
|
boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset, |
|
|
|
Maxwell3D::Regs::ShaderStage stage) { |
|
|
|
try { |
|
|
|
auto subroutines = ControlFlowAnalyzer(program_code, main_offset).GetSubroutines(); |
|
|
|
GLSLGenerator generator(subroutines, program_code, main_offset, stage); |
|
|
|
return generator.GetShaderCode(); |
|
|
|
return ProgramResult{generator.GetShaderCode(), generator.GetEntries()}; |
|
|
|
} catch (const DecompileFail& exception) { |
|
|
|
LOG_ERROR(HW_GPU, "Shader decompilation failed: %s", exception.what()); |
|
|
|
} |
|
|
|
|