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GPU: Don't use explicit binding points when uploading the constbuffers to opengl.

The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
nce_cpp
Subv 8 years ago
parent
commit
d8fdbefef6
  1. 30
      src/video_core/renderer_opengl/gl_rasterizer.cpp
  2. 13
      src/video_core/renderer_opengl/gl_rasterizer.h
  3. 11
      src/video_core/renderer_opengl/gl_shader_manager.h

30
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -193,6 +193,9 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
ASSERT_MSG(!gpu.regs.shader_config[0].enable, "VertexA is unsupported!");
// Next available bindpoint to use when uploading the const buffers to the GLSL shaders.
u32 current_constbuffer_bindpoint = 0;
for (unsigned index = 1; index < Maxwell::MaxShaderProgram; ++index) {
ptr_pos += sizeof(GLShader::MaxwellUniformData);
@ -223,6 +226,10 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
Memory::ReadBlock(cpu_address, program_code.data(), program_code.size() * sizeof(u64));
GLShader::ShaderSetup setup{std::move(program_code)};
static constexpr std::array<const char*, Maxwell::MaxShaderStage> base_names = {
"buffer_vs_c", "buffer_tessc_c", "buffer_tesse_c", "buffer_gs_c", "buffer_fs_c",
};
GLShader::ShaderEntries shader_resources;
switch (program) {
@ -244,9 +251,13 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
UNREACHABLE();
}
GLuint gl_stage_program = shader_program_manager->GetCurrentProgramStage(
static_cast<Maxwell::ShaderStage>(stage));
// Configure the const buffers for this shader stage.
SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage),
shader_resources.const_buffer_entries);
current_constbuffer_bindpoint = SetupConstBuffers(
static_cast<Maxwell::ShaderStage>(stage), gl_stage_program, base_names[stage],
current_constbuffer_bindpoint, shader_resources.const_buffer_entries);
}
shader_program_manager->UseTrivialGeometryShader();
@ -543,8 +554,9 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
}
}
void RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage,
const std::vector<GLShader::ConstBufferEntry>& entries) {
u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint program,
const std::string& base_name, u32 current_bindpoint,
const std::vector<GLShader::ConstBufferEntry>& entries) {
auto& gpu = Core::System::GetInstance().GPU();
auto& maxwell3d = gpu.Get3DEngine();
@ -568,7 +580,7 @@ void RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage,
ASSERT_MSG(buffer.enabled, "Attempted to upload disabled constbuffer");
buffer_draw_state.enabled = true;
buffer_draw_state.bindpoint = bindpoint;
buffer_draw_state.bindpoint = current_bindpoint + bindpoint;
VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address);
std::vector<u8> data(used_buffer.GetSize() * sizeof(float));
@ -577,9 +589,17 @@ void RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage,
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo);
glBufferData(GL_SHADER_STORAGE_BUFFER, data.size(), data.data(), GL_DYNAMIC_DRAW);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
// Now configure the bindpoint of the buffer inside the shader
std::string buffer_name = base_name + std::to_string(used_buffer.GetIndex());
GLuint index =
glGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, buffer_name.c_str());
glShaderStorageBlockBinding(program, index, buffer_draw_state.bindpoint);
}
state.Apply();
return current_bindpoint + entries.size();
}
void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,

13
src/video_core/renderer_opengl/gl_rasterizer.h

@ -87,8 +87,17 @@ private:
/// Binds the required textures to OpenGL before drawing a batch.
void BindTextures();
/// Configures the current constbuffers to use for the draw command.
void SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
/*
* Configures the current constbuffers to use for the draw command.
* @param stage The shader stage to configure buffers for.
* @param program The OpenGL program object that contains the specified stage.
* @param base_name The name prefix of the buffer objects in the GLSL shaders.
* @param current_bindpoint The offset at which to start counting new buffer bindpoints.
* @param entries Vector describing the buffers that are actually used in the guest shader.
* @returns The next available bindpoint for use in the next shader stage.
*/
u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, GLuint program,
const std::string& base_name, u32 current_bindpoint,
const std::vector<GLShader::ConstBufferEntry>& entries);
/// Syncs the viewport to match the guest state

11
src/video_core/renderer_opengl/gl_shader_manager.h

@ -121,6 +121,17 @@ public:
return result;
}
GLuint GetCurrentProgramStage(Maxwell3D::Regs::ShaderStage stage) {
switch (stage) {
case Maxwell3D::Regs::ShaderStage::Vertex:
return current.vs;
case Maxwell3D::Regs::ShaderStage::Fragment:
return current.fs;
}
UNREACHABLE();
}
void UseTrivialGeometryShader() {
current.gs = 0;
}

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