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@ -134,8 +134,11 @@ static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tup |
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cur_state.Apply(); |
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glActiveTexture(GL_TEXTURE0); |
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glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, width, height, 0, |
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format_tuple.format, format_tuple.type, nullptr); |
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if (!format_tuple.compressed) { |
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// Only pre-create the texture for non-compressed textures.
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glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, width, height, 0, |
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format_tuple.format, format_tuple.type, nullptr); |
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} |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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@ -565,9 +568,18 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint |
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(stride)); |
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glActiveTexture(GL_TEXTURE0); |
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glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()), |
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type, |
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&gl_buffer[buffer_offset]); |
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if (tuple.compressed) { |
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, |
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static_cast<GLsizei>(rect.GetWidth()), |
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static_cast<GLsizei>(rect.GetHeight()), 0, |
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rect.GetWidth() * rect.GetHeight() * |
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GetGLBytesPerPixel(pixel_format) / tuple.compression_factor, |
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&gl_buffer[buffer_offset]); |
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} else { |
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glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()), |
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type, |
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&gl_buffer[buffer_offset]); |
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} |
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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