bunnei
ec2cad04ef
gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.
8 years ago
bunnei
8160467a6d
shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.
8 years ago
bunnei
1a47f755f3
Merge pull request #534 from Subv/multitexturing
GPU: Implement sampling multiple textures in the generated glsl shaders.
8 years ago
bunnei
b001aeb616
Merge pull request #532 from bunnei/ld_c
gl_shader_decompiler: Implement LD_C instruction.
8 years ago
bunnei
8ff7558d0c
gl_shader_decompiler: Implement LD_C instruction.
8 years ago
bunnei
802a4febed
gl_shader_gen: Add uniform handling for indirect const buffer access.
8 years ago
bunnei
dbdf703c20
gl_shader_decompiler: Refactor uniform handling to allow different decodings.
8 years ago
Subv
411f04b5a4
GPU: Implement sampling multiple textures in the generated glsl shaders.
All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
8 years ago
greggameplayer
186abe2652
nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params ( #524 )
* add IoctlCommands with their params in nvidia_ctrl_gpu.h
* add function related to the changes done previously
* fix clang-format
* delete trailing whitespace
* correct mistake
8 years ago
Sebastian Valle
9a03ab70a9
Merge pull request #529 from bunnei/am-nifm-stubs
Stub SetConnectionConfirmationOption, GetPseudoDeviceId
8 years ago
Sebastian Valle
6dccfac7ff
Merge pull request #531 from bunnei/fix-shl
gl_shader_decompiler: Fix un/signed mismatch with SHL.
8 years ago
Sebastian Valle
820cd30074
Merge pull request #530 from bunnei/wrap-mirror
maxwell_to_gl: Implement WrapMode Mirror.
8 years ago
bunnei
ed2198bec9
Merge pull request #527 from Subv/rgba32f_texcopy
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
8 years ago
bunnei
98df70ed5f
Merge pull request #528 from Subv/rg11b10f
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
8 years ago
Hedges
6c4b650ae7
GDB Stub Improvements ( #508 )
* GDB Stub should work now.
* Applied clang-format.
* Replaced htonll with swap64.
* Tidy up.
8 years ago
bunnei
3ab3dd166a
gl_shader_decompiler: Fix un/signed mismatch with SHL.
8 years ago
bunnei
0f76311842
maxwell_to_gl: Implement WrapMode Mirror.
8 years ago
bunnei
abad9d77d7
nifm: Stub out IRequest::SetConnectionConfirmationOption.
8 years ago
bunnei
d240fb32da
am: Stub out IApplicationFunctions::GetPseudoDeviceId.
8 years ago
Subv
d91fc15ea4
GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.
8 years ago
Subv
1ab5441d54
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
8 years ago
Subv
484b63fe34
GPU: Fixed the compression factor for RGBA16F textures.
They're not compressed.
8 years ago
Subv
f13edfd80b
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
8 years ago
bunnei
ddee657fc4
Merge pull request #516 from Subv/f2i_r
GPU: Implemented the F2I_R shader instruction.
8 years ago
James Rowe
4a54908706
Merge pull request #523 from yuzu-emu/revert-507-3616
Revert "Port citra #3616"
8 years ago
bunnei
ab23cad8d3
Revert "Port citra #3616"
8 years ago
bunnei
f7e6573241
Merge pull request #521 from Subv/bra
GPU: Corrected the branch targets for the shader bra instruction.
8 years ago
bunnei
4ec9f8d6ae
Merge pull request #520 from bunnei/shader-shl
gl_shader_decompiler: Implement SHL instruction.
8 years ago
Subv
18d020ae81
GPU: Corrected the branch targets for the shader bra instruction.
8 years ago
Subv
1476b79308
GPU: Implemented the F2I_R shader instruction.
8 years ago
bunnei
fdb75599cc
Merge pull request #518 from Subv/incomplete_shaders
GPU: Implemented predicated exit instructions in the shader programs.
8 years ago
bunnei
732dd3fa03
gl_shader_decompiler: Fix typo with ISCADD instruction.
8 years ago
bunnei
3ffb26b0a6
gl_shader_decompiler: Implement SHL instruction.
8 years ago
bunnei
74ac2cc0f1
Merge pull request #519 from bunnei/pred-not-equal
gl_shader_decompiler: Implement PredCondition::NotEqual.
8 years ago
bunnei
d9b029ff99
gl_shader_decompiler: Implement PredCondition::NotEqual.
8 years ago
bunnei
2623acffa8
Merge pull request #517 from Subv/iscadd
GPU: Implement the ISCADD shader instruction.
8 years ago
Subv
368be6ae32
GPU: Implement the ISCADD shader instructions.
8 years ago
Subv
4e153d2bd6
GPU: Added decodings for the ISCADD instructions.
8 years ago
bunnei
2321fe4ec7
Merge pull request #514 from Subv/lop32i
GPU: Implemented the LOP32I instruction.
8 years ago
bunnei
6dd400647a
Merge pull request #510 from Subv/isetp
GPU: Implemented the ISETP_R and ISETP_C instructions
8 years ago
Subv
aa486a9eb2
GPU: Implement predicated exit instructions in the shader programs.
8 years ago
Subv
9e1ef025cb
GPU: Take into account predicated exits when performing shader control flow analysis.
8 years ago
bunnei
8279e1205d
Merge pull request #512 from Subv/fset
GPU: Corrected the FSET and I2F instructions.
8 years ago
bunnei
71bbea4a0d
Merge pull request #501 from Subv/shader_bra
GPU: Partially implemented the bra shader instruction
8 years ago
bunnei
c26ae19983
Merge pull request #515 from Subv/viewport_fix
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
8 years ago
Subv
3e3e3274c7
GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.
8 years ago
Subv
45a000239d
GPU: Corrected the I2F_R implementation.
8 years ago
Subv
a58a06a218
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
8 years ago
bunnei
f1ddf6c1ee
Merge pull request #490 from BreadFish64/extension-check
Add checks for OpenGL extension support
8 years ago
bunnei
460a2abe70
Merge pull request #513 from Subv/cache_alignment
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
8 years ago