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Merge pull request #519 from bunnei/pred-not-equal

gl_shader_decompiler: Implement PredCondition::NotEqual.
nce_cpp
bunnei 8 years ago
committed by GitHub
parent
commit
74ac2cc0f1
  1. 6
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

6
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -645,9 +645,9 @@ private:
std::string GetPredicateComparison(Tegra::Shader::PredCondition condition) const {
using Tegra::Shader::PredCondition;
static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = {
{PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="},
{PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
{PredCondition::GreaterEqual, ">="},
{PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="},
{PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
{PredCondition::NotEqual, "!="}, {PredCondition::GreaterEqual, ">="},
};
auto comparison = PredicateComparisonStrings.find(condition);

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