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@ -196,8 +196,10 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) { |
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auto& gpu = Core::System().GetInstance().GPU().Maxwell3D(); |
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ASSERT_MSG(!gpu.regs.shader_config[0].enable, "VertexA is unsupported!"); |
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// Next available bindpoint to use when uploading the const buffers to the GLSL shaders.
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// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
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// shaders.
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u32 current_constbuffer_bindpoint = 0; |
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u32 current_texture_bindpoint = 0; |
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for (unsigned index = 1; index < Maxwell::MaxShaderProgram; ++index) { |
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auto& shader_config = gpu.regs.shader_config[index]; |
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@ -258,6 +260,11 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) { |
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current_constbuffer_bindpoint = |
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SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program, |
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current_constbuffer_bindpoint, shader_resources.const_buffer_entries); |
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// Configure the textures for this shader stage.
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current_texture_bindpoint = |
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SetupTextures(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program, |
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current_texture_bindpoint, shader_resources.texture_samplers); |
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} |
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shader_program_manager->UseTrivialGeometryShader(); |
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@ -341,9 +348,6 @@ void RasterizerOpenGL::DrawArrays() { |
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// TODO(bunnei): Sync framebuffer_scale uniform here
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// TODO(bunnei): Sync scissorbox uniform(s) here
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// Sync and bind the texture surfaces
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BindTextures(); |
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// Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
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// scissor test to prevent drawing outside of the framebuffer region
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state.scissor.enabled = true; |
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@ -447,39 +451,6 @@ void RasterizerOpenGL::DrawArrays() { |
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} |
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} |
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void RasterizerOpenGL::BindTextures() { |
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using Regs = Tegra::Engines::Maxwell3D::Regs; |
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auto& maxwell3d = Core::System::GetInstance().GPU().Get3DEngine(); |
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// Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a
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// certain number in OpenGL. We try to only use the minimum amount of host textures by not
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// keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8
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// can be host texture id 0 if it's the only texture used in the guest shader program.
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u32 host_texture_index = 0; |
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for (u32 stage = 0; stage < Regs::MaxShaderStage; ++stage) { |
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ASSERT(host_texture_index < texture_samplers.size()); |
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const auto textures = maxwell3d.GetStageTextures(static_cast<Regs::ShaderStage>(stage)); |
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for (unsigned texture_index = 0; texture_index < textures.size(); ++texture_index) { |
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const auto& texture = textures[texture_index]; |
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if (texture.enabled) { |
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texture_samplers[host_texture_index].SyncWithConfig(texture.tsc); |
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Surface surface = res_cache.GetTextureSurface(texture); |
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if (surface != nullptr) { |
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state.texture_units[host_texture_index].texture_2d = surface->texture.handle; |
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} else { |
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// Can occur when texture addr is null or its memory is unmapped/invalid
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state.texture_units[texture_index].texture_2d = 0; |
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} |
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++host_texture_index; |
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} else { |
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state.texture_units[texture_index].texture_2d = 0; |
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} |
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} |
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} |
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} |
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void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) { |
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const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; |
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switch (method) { |
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@ -683,6 +654,44 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr |
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return current_bindpoint + entries.size(); |
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} |
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u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit, |
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const std::vector<GLShader::SamplerEntry>& entries) { |
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auto& gpu = Core::System::GetInstance().GPU(); |
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auto& maxwell3d = gpu.Get3DEngine(); |
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ASSERT_MSG(maxwell3d.IsShaderStageEnabled(stage), |
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"Attempted to upload textures of disabled shader stage"); |
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ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units), |
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"Exceeded the number of active textures."); |
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { |
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const auto& entry = entries[bindpoint]; |
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u32 current_bindpoint = current_unit + bindpoint; |
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// Bind the uniform to the sampler.
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GLint uniform = glGetUniformLocation(program, entry.GetName().c_str()); |
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ASSERT(uniform != -1); |
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glProgramUniform1i(program, uniform, current_bindpoint); |
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const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset()); |
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ASSERT(texture.enabled); |
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texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc); |
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Surface surface = res_cache.GetTextureSurface(texture); |
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if (surface != nullptr) { |
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state.texture_units[current_bindpoint].texture_2d = surface->texture.handle; |
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} else { |
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// Can occur when texture addr is null or its memory is unmapped/invalid
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state.texture_units[current_bindpoint].texture_2d = 0; |
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} |
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} |
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state.Apply(); |
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return current_unit + entries.size(); |
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} |
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void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface, |
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const Surface& depth_surface, bool has_stencil) { |
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state.draw.draw_framebuffer = framebuffer.handle; |
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