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@ -26,6 +26,8 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { |
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ASSERT(format != RenderTargetFormat::NONE); |
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switch (format) { |
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case RenderTargetFormat::RGBA32_FLOAT: |
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return 16; |
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case RenderTargetFormat::RGBA8_UNORM: |
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case RenderTargetFormat::RGB10_A2_UNORM: |
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return 4; |
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