2924 Commits (dfe6cbac91a3dce8ccea98fc19f06c162ed58cee)

Author SHA1 Message Date
Rodolfo Bogado a7c68376fe Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. 7 years ago
Rodolfo Bogado 6233b6b235 set sampler max lod, min lod, lod bias and max anisotropy 7 years ago
FernandoS27 2db82d4c09 Improved GPU Caches lookup Speed 7 years ago
ReinUsesLisp e915947a0a gl_shader_decompiler: Guard out of bound geometry shader input reads 7 years ago
Frederic Laing e374638ff2 gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface 7 years ago
Frederic Laing b1d82f91b8 gl_rasterizer: Fix compiler warnings 7 years ago
Lioncash b182af1e9b rasterizer_cache: Remove reliance on the System singleton 7 years ago
Lioncash 8280ddfd1c rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject 7 years ago
Lioncash 7364c759a5 gl_resource_manager: Amend clang-format discrepancies 7 years ago
FernandoS27 aea243d21e Correct issue where texturelod could not be applied to 2darrayshadow 7 years ago
FernandoS27 df2eb1cfdb Implement 3 coordinate array in TEXS instruction 7 years ago
Markus Wick 755aa28572 gl_rasterizer: Skip VAO binding if the state is clean. 7 years ago
Markus Wick 29d148c063 gl_rasterizer: Split VAO and VB setup functions. 7 years ago
Markus Wick 6546a1aa88 gl_rasterizer_cache: Add profiles for Copy and Blit. 7 years ago
Markus Wick 6bd55db4ca gl_resource_manager: Profile creation and deletion. 7 years ago
Markus Wick a485e5210c gl_stream_buffer: Profile orphaning of stream buffer. 7 years ago
Markus Wick 4da1b985fd gl_resource_manager: Split implementations in .cpp file. 7 years ago
Rodolfo Bogado 92d9f97224 Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. 7 years ago
Rodolfo Bogado fbd0d677a3 Implement multi-target viewports and blending 7 years ago
greggameplayer 8886cfe261 correct syntax 7 years ago
FernandoS27 82d04c5e99 Fix ASTC Decompressor to support depth parameter 7 years ago
bunnei 938dd94181 memory_manager: Do not MapBufferEx over already in use memory. 7 years ago
FernandoS27 fe596b4c6e Fix ASTC formats 7 years ago
FernandoS27 493bb10cce Implemented ASTC 5x5 7 years ago
FernandoS27 d125512225 Implement Cube Arrays 7 years ago
bunnei 42b74a5e41 maxwell_3d: Restructure macro upload to use a single macro code memory. 7 years ago
greggameplayer 39efd5a7f0 Implement SurfaceTarget Texture2DArray 7 years ago
Rodolfo Bogado cbbb016f34 Improve OpenGL state handling 7 years ago
ReinUsesLisp 58988435c2 video_core: Move surface declarations out of gl_rasterizer_cache 7 years ago
FernandoS27 906d2fd5af Assert Control Codes Generation 7 years ago
Frederic L c76f4b6aec global: Use std::optional instead of boost::optional (#1578) 7 years ago
ReinUsesLisp 06aee386b7 video_core: Move OpenGL specific utils to its renderer 7 years ago
Rodolfo Bogado c7a7479993 renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB 7 years ago
FernandoS27 8b69038887 Assert Control Flow Instructions using Control Codes 7 years ago
FernandoS27 af83b683d8 Fixed black textures, pixelation and we no longer require to auto-generate mipmaps 7 years ago
FernandoS27 be78be20dc Fixed mipmap block autosizing algorithm 7 years ago
FernandoS27 c9f347e156 Fixed Invalid Image size and Mipmap calculation 7 years ago
FernandoS27 b6e94867b9 Fixed Block Resizing algorithm and Clang Format 7 years ago
FernandoS27 5d5236c512 Implement Mip Filter 7 years ago
FernandoS27 76ce66359d Zero out memory region of recreated surface before flushing 7 years ago
FernandoS27 87d1001720 Implement Mipmaps 7 years ago
Michael df99f996f8 Enable alpha channel for DXT1 texture format 7 years ago
Tobias 8a7dd746c1 Correct bpp value for ASTC_2D_8X5 7 years ago
FernandoS27 95576a248a Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332 7 years ago
Rodolfo Bogado 1670155ee2 Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support 7 years ago
FernandoS27 6eb07feeea Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD 7 years ago
FernandoS27 6540abe0d7 Implement Default Block Height for each format 7 years ago
Frederic Laing a2ce78114e gl_rasterizer_cache: Fix compiler warning 7 years ago
bunnei b22ff96e0a gl_rasterizer: Implement primitive restart. 7 years ago
bunnei 2bc1f075bb maxwell_3d: Add code for initializing register defaults. 7 years ago