ReinUsesLisp
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70920fd69f
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video_core: Move morton functions to their own file
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7 years ago |
FernandoS27
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b29904eb68
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Fix Texture Overlapping
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7 years ago |
FernandoS27
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84e30cb3a7
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Implemented BRA CC conditional and FSET CC Setting
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7 years ago |
Rodolfo Bogado
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dd86a7ee67
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Add support for viewport_transfom_enable register
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7 years ago |
Rodolfo Bogado
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d311047172
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Add support for clear_flags register
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7 years ago |
FernandoS27
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1d3cfabdd6
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Fix TEXS Instruction encodings
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7 years ago |
FernandoS27
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ca4e585916
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Fix one encoding in TEX Instruction
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7 years ago |
FernandoS27
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0dbec58b7b
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Corrected inputs indexing in TEX instruction
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7 years ago |
bunnei
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ae72f4154e
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memory_manager: Do not allow 0 to be a valid GPUVAddr.
- Fixes a bug with Undertale using 0 for a render target.
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7 years ago |
Hexagon12
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7ba80865a9
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Added predicate comparison LessEqualWithNan (#1736)
* Added predicate comparison LessEqualWithNan
* oops
* Clang fix
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7 years ago |
ReinUsesLisp
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52c844eeec
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gl_shader_decompiler: Implement clip distances
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7 years ago |
ReinUsesLisp
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b9f0e17558
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gl_shader_decompiler: Add a message for unimplemented cc generation
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7 years ago |
bunnei
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e48ea86186
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macro_interpreter: Implement AddWithCarry and SubtractWithBorrow.
- Used by Undertale.
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7 years ago |
bunnei
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e17f9a1ed9
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maxwell_3d: Implement alternate blend equations.
- Used by Undertale.
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7 years ago |
ReinUsesLisp
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db76af3a58
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gl_shader_decompiler: Rename internal flag strings
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7 years ago |
ReinUsesLisp
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bd4b3f0cc2
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gl_shader_decompiler: Rename control codes to condition codes
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7 years ago |
ReinUsesLisp
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d0cbabb0cd
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gl_shader_decompiler: Fix register overwriting on texture calls
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7 years ago |
FernandoS27
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1d41ebf29e
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Properly Implemented TXQ Instruction
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7 years ago |
ReinUsesLisp
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db0e7fa147
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gl_shader_decompiler: Implement BFI_IMM_R
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7 years ago |
FernandoS27
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ac7b0966a1
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Removed pre 4.3 ARB extensions
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7 years ago |
FernandoS27
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d79f3473ae
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Use default values for unknown framebuffer pixel format
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7 years ago |
ReinUsesLisp
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e933f0851a
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gl_shader_decompiler: Implement R2P_IMM
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7 years ago |
ReinUsesLisp
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5ca514e539
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gl_shader_decompiler: Remove UNREACHABLE when setting RZ
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7 years ago |
ReinUsesLisp
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6f4dcefc6a
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gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable
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7 years ago |
bunnei
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953c140eca
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maxwell_3d: Initialize rasterizer color mask registers as enabled.
- Fixes rendering regression with Sonic Mania.
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7 years ago |
Markus Wick
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ac59f51d23
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shader_cache: Only lock covered instructions.
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7 years ago |
FernandoS27
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76f57ab562
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Implemented Fast Layered Copy
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7 years ago |
Frederic L
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d2dd9cfc1d
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Eliminated unnessessary memory allocation and copy (#1702)
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7 years ago |
ReinUsesLisp
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b39ae68211
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gl_rasterizer: Remove default clip distance
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7 years ago |
Rodolfo Bogado
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01a35d1e38
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drop support for non separate alpha as it seems to cause issues in some games
|
7 years ago |
Rodolfo Bogado
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23a2acdf61
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fix sampler configuration, thanks to Marcos for his investigation
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7 years ago |
Rodolfo Bogado
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8aaee278c2
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small type fix
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7 years ago |
Rodolfo Bogado
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a6fbb1ec16
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small fix for alphaToOne bit location
|
7 years ago |
Rodolfo Bogado
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f53a271874
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fix for gcc compilation
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7 years ago |
Rodolfo Bogado
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00ae363ad5
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add AlphaToCoverage and AlphaToOne
|
7 years ago |
Rodolfo Bogado
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bb20c5b8a0
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add support for fragment_color_clamp
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7 years ago |
Rodolfo Bogado
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1c8c80f8dd
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add missing MirrorOnceBorder support where supported
|
7 years ago |
Rodolfo Bogado
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f97144ea95
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set border color not depending on the wrap mode
only enable color mask for the first framebuffer id independent blending is disabled
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7 years ago |
Rodolfo Bogado
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b85b478d33
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set default value for point size register
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7 years ago |
Rodolfo Bogado
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bcf804a44e
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fix viewport and scissor behavior
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7 years ago |
Markus Wick
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264030c070
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gl_rasterizer: Skip VB upload if the state is clean.
|
7 years ago |
Frederic Laing
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9d588877ef
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textures/decoders: Replace magic numbers
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7 years ago |
Frederic Laing
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8dcfc75e4e
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textures/decoders: Minor cleanup
|
7 years ago |
Frederic Laing
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fc8fa005b7
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gl_rasterizer_chache: Minor cleanup
|
7 years ago |
Lioncash
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583e1bd5eb
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video_core/renderer_base: Remove GL include from the renderer base class files
Keeps the base class source files implementation-agnostic.
|
7 years ago |
Frederic L
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56a27afdea
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gl_rasterizer: Minor cleanup
Minor code cleanup from unaddressed feedback in #1654
|
7 years ago |
Lioncash
|
940b24a84b
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gl_state: Amend compilation warnings
Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
|
7 years ago |
greggameplayer
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ec188ec832
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Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
|
7 years ago |
Rodolfo Bogado
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2cd792b3cf
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Use core extensions when available to set max anisotropic filtering level
|
7 years ago |
Rodolfo Bogado
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32412d2a33
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Improve state management by splitting some of the states id separated function to avoid a full apply overhead
|
7 years ago |