bunnei
5ec58fa78f
gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM.
7 years ago
ReinUsesLisp
40845c39c9
shader_bytecode: Add Control Code enum 0xf
Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case.
7 years ago
ReinUsesLisp
4af6ab7d85
gl_shader_decompiler: Fixup style inconsistencies
7 years ago
ReinUsesLisp
0370d2a62e
gl_rasterizer: Silence implicit cast warning in glBindBufferRange
7 years ago
ReinUsesLisp
f1a2fd02a5
gl_shader_decompiler: Implement HSET2_R
7 years ago
ReinUsesLisp
4769eac4b7
gl_shader_decompiler: Implement HSETP2_R
7 years ago
ReinUsesLisp
f4c2f0c35d
gl_shader_decompiler: Implement HFMA2 instructions
7 years ago
ReinUsesLisp
d3a031608d
gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM
7 years ago
ReinUsesLisp
cc74fe2cef
gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions
7 years ago
ReinUsesLisp
fcb96ae125
gl_shader_decompiler: Setup base for half float unpacking and setting
7 years ago
FernandoS27
130f4b6aeb
Implement Arrays on Tex Instruction
7 years ago
FernandoS27
a64816ae9d
Fix TLDS
7 years ago
FernandoS27
39ba6950b8
Shorten the implementation of 3D swizzle to only 3 functions
7 years ago
FernandoS27
92e9faba25
Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
7 years ago
FernandoS27
1a70753709
Propagate depth and depth_block on modules using decoders
7 years ago
FernandoS27
8b1e913058
Remove old Swizzle algorithms and use 3d Swizzle
7 years ago
FernandoS27
2650e33c48
Implement Precise 3D Swizzle
7 years ago
FernandoS27
8b32bd526b
Implement Fast 3D Swizzle
7 years ago
Hexagon12
f50514b25b
Added ASTC 5x4; 8x5
7 years ago
FernandoS27
eec2311ec1
Implemented helper function to correctly calculate a texture's size
7 years ago
ReinUsesLisp
0c0ff8f0f6
gl_shader_decompiler: Implement VMAD
7 years ago
FernandoS27
df5575aa44
Add memory Layout to Render Targets and Depth Buffers
7 years ago
FernandoS27
020cee90ef
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
7 years ago
Lioncash
7966958c67
gl_shader_decompiler: Remove unused variables in TMML's implementation
Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
7 years ago
FernandoS27
118ad3523c
Implement Scissor Test
7 years ago
FernandoS27
85a8a0b038
Assert Scissor tests
7 years ago
ReinUsesLisp
27860f7430
gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset
7 years ago
ReinUsesLisp
f1dff1c269
gl_shader_decompiler: Implement geometry shaders
7 years ago
ReinUsesLisp
917f077007
video_core: Allow LabelGLObject to use extra info on any object
7 years ago
ReinUsesLisp
46214933c9
gl_rasterizer: Fixup undefined behaviour in SetupDraw
7 years ago
FernandoS27
57301b3e1d
Implemented Depth Compare and Shadow Samplers
7 years ago
bunnei
26348d6ebb
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
7 years ago
bunnei
6a6aa35a70
gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
7 years ago
bunnei
93822473f7
gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData.
7 years ago
ReinUsesLisp
db80264fae
gl_rasterizer: Implement quads topology
7 years ago
FernandoS27
c6978b43b3
Implemented Texture Processing Modes in TEXS and TLDS
7 years ago
ReinUsesLisp
f4a4427ff3
gl_rasterizer: Fixup unassigned point sizes
7 years ago
bunnei
0e020d2fee
gl_rasterizer_cache: Fixes to how we do render to cubemap.
- Fixes issues with Splatoon 2.
7 years ago
bunnei
2d8977768f
gl_rasterizer_cache: Add check for array rendering to cubemap texture.
7 years ago
bunnei
84375d04ee
gl_rasterizer_cache: Implement render to cubemap.
7 years ago
bunnei
977f2bafa7
gl_shader_decompiler: TEXS: Implement TextureType::TextureCube.
7 years ago
bunnei
dcc44650fe
gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.
7 years ago
bunnei
5b1e1c081e
gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray.
7 years ago
bunnei
b0fded32c6
gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces.
7 years ago
bunnei
036c50c9a3
gl_rasterizer_cache: Track texture target and depth in the cache.
7 years ago
bunnei
09de119f10
gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.
7 years ago
bunnei
08d7415a8a
gl_rasterizer_cache: Keep track of surface 2D size separately from total size.
7 years ago
raven02
7cb5586653
Fix trailing whitespace
7 years ago
ReinUsesLisp
07609b33c4
video_core: Implement point_size and add point state sync
7 years ago
ReinUsesLisp
51435ad30c
gl_state: Pack sampler bindings into a single ARB_multi_bind
7 years ago