1270 Commits (c23c30c76f2195beb34fea628ba66dc41e39fcfd)

Author SHA1 Message Date
bunnei 7639667562 shader_bytecode: Add FSETP and KIL to GetInfo. 8 years ago
bunnei 5a47832221 shader_bytecode: Add SubOp decoding. 8 years ago
bunnei 50023bdae7 gl_shader_decompiler: Add shader stage hint. 8 years ago
bunnei a992aac5eb renderer_opengl: Fix Morton copy byteswap, etc. 8 years ago
bunnei 0ca8fce9d0 gl_shader_manager: Implement SetShaderSamplerBindings. 8 years ago
bunnei beddc8afd2 gl_rasterizer: Generate shaders and upload uniforms. 8 years ago
bunnei 85d77a3d24 gl_shader_decompiler: Basic impl. for very simple vertex shaders. 8 years ago
bunnei 51f37f5061 gl_shader_manager: Cleanup and consolidate uniform handling. 8 years ago
bunnei 35aca0bf1f maxwell_3d: Make memory_manager public. 8 years ago
bunnei 33bb53571b maxwell_3d: Fix shader_config decodings. 8 years ago
bunnei 5617831d5f gl_rasterizer: Use shader program manager, remove test shader. 8 years ago
bunnei 459826a705 renderer_opengl: Add gl_shader_manager class. 8 years ago
bunnei 8aa21a03b3 maxwell_to_gl: Add a few types, etc. 8 years ago
bunnei 10953495c1 gl_shader_gen: Add hashable setup/config structs. 8 years ago
bunnei 2fcbb35ad2 gl_shader_util: Add missing includes. 8 years ago
bunnei da1114ca59 renderer_opengl: Use OGLProgram instead of OGLShader. 8 years ago
bunnei 4f2b2d0bc5 gl_shader_util: Grab latest upstream. 8 years ago
bunnei dbfd106ba0 gl_resource_manager: Grab latest upstream. 8 years ago
bunnei ed7e597b44 gl_shader_decompiler: Add skeleton code from Citra for shader analysis. 8 years ago
bunnei 4e7e0f8112 shader_bytecode: Add initial module for shader decoding. 8 years ago
James Rowe 0b855f1c21 Fix clang format issues 8 years ago
Subv dcc27d6dc1 GPU: Assert when finding a texture with a format type other than UNORM. 8 years ago
Subv b0ca330e14 GL: Set up the textures used for each draw call. 8 years ago
Subv cb3183212d GL: Bind the textures to the shaders used for drawing. 8 years ago
Subv 65faeb9b2a GLCache: Specialize the MortonCopy function for the DXT1 texture format. 8 years ago
Subv b258403f0d GLCache: Implemented GetTextureSurface. 8 years ago
Subv 65ea52394b GLCache: Support uploading compressed textures to the GPU. 8 years ago
Subv 73eaef9c05 GL: Remove remaining references to 3DS-specific pixel formats 8 years ago
Subv b305646c44 RasterizerCache: Remove 3DS-specific pixel formats. 8 years ago
Subv c28ed85875 GL: Create the sampler objects when starting up the GL rasterizer. 8 years ago
Subv ca96b04a0c GL: Ported the SamplerInfo struct from citra. 8 years ago
Subv 0171ec606b GL: Rename PicaTexture to MaxwellTexture. 8 years ago
Subv f73a280eeb GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL. 8 years ago
Subv ad1810e895 Textures: Added a helper function to know if a texture is blocklinear or pitch. 8 years ago
N00byKing d1d7582a5b
rasterizer_interface.h: Update from citra to yuzu 8 years ago
N00byKing 27dbbd8227
gl_rasterizer_cache.cpp: Update from citra to yuzu 8 years ago
N00byKing cfc28e0c1a
gl_rasterizer_cache.h: Update from citra to yuzu 8 years ago
N00byKing ca17f581f5
renderer_opengl.h: Update from citra to yuzu 8 years ago
Subv 11b4ab9685 GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them. 8 years ago
Subv 1ec8d2123d GPU: Implemented a gpu macro interpreter. 8 years ago
bunnei 5e343edc9e renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen. 8 years ago
bunnei c33abac275 gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function. 8 years ago
bunnei d30110348b gl_rasterizer: Add a SyncViewport method. 8 years ago
bunnei 67bc2f5ecd gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL. 8 years ago
bunnei 666d53299c graphics_surface: Fix merge conflicts. 8 years ago
bunnei ac19e3d061 gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray. 8 years ago
bunnei a6cab532f8 gl_rasterizer: Normalize vertex array data as appropriate. 8 years ago
bunnei 527ce12ce4 maxwel_to_gl: Fix string formatting in log statements. 8 years ago
bunnei d89bfec5f5 rasterizer: Rename DrawTriangles to DrawArrays. 8 years ago
bunnei 1bfc0dc2db gl_rasterizer: Use passthrough shader for SetupVertexShader. 8 years ago