1270 Commits (c23c30c76f2195beb34fea628ba66dc41e39fcfd)

Author SHA1 Message Date
bunnei c23c30c76f gl_shader_decompiler: Implement SHL instruction. 8 years ago
bunnei 6ea1576513 gl_shader_decompiler: Implement PredCondition::NotEqual. 8 years ago
Subv 23b1e6eded GPU: Implement the ISCADD shader instructions. 8 years ago
Subv 438a9b70cc GPU: Added decodings for the ISCADD instructions. 8 years ago
Subv 2933521a08 GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. 8 years ago
Subv f6679ce422 GPU: Corrected the I2F_R implementation. 8 years ago
Subv 5d55403f94 GPU: Calculate the correct viewport dimensions based on the scale and translate registers. 8 years ago
Subv 0c688b421c GPU: Implemented the LOP32I instruction. 8 years ago
Subv cb47abecc6 GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface. 8 years ago
Subv 90cddf1996 GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register. 8 years ago
Subv 7c181fd4f4 GPU: Implemented the ISETP_R and ISETP_C shader instructions. 8 years ago
Subv b481d8a00d GPU: Partially implemented the shader BRA instruction. 8 years ago
Subv 06c72b4fcf GPU: Added decoding for the BRA instruction. 8 years ago
Subv d57333406d GPU: Partial implementation of long GPU queries. 8 years ago
bunnei 1efcba346a gl_shader_decompiler: Implement TEXS component mask. 8 years ago
bunnei e54ea773fc gl_shader_decompiler: Implement RRO as a register move. 8 years ago
Subv 99f9d47d16 GPU: Implemented the DXN1 (BC4) texture format. 8 years ago
bunnei 888eb345c0 gl_shader_decompiler: Implement TEX instruction. 8 years ago
bunnei 4c727d0ba8 gl_shader_decompiler: Support multi-destination for TEXS. 8 years ago
bunnei 49309b5848 gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F. 8 years ago
bunnei ca5a4a704b gl_rasterizer_cache: Implement PixelFormat RGBA16F. 8 years ago
Subv 99f12b05fa Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. 8 years ago
bunnei 6fcc7e9c36 gl_shader_decompiler: F2F_R instruction: Implement abs. 8 years ago
bunnei 68937a662d gl_shader_decompiler: Partially implement F2F_R instruction. 8 years ago
Subv 734106dcb9 GPU: Implemented the R8 texture format (0x1D) 8 years ago
bunnei 0d843eaba6 gl_rasterize_cache: Invert order of tex format RGB565. 8 years ago
greggameplayer 220d4672df add all the known TextureFormat (#474) 8 years ago
Subv 7ddc872b52 GPU: Implemented the A1B5G5R5 texture format (0x14) 8 years ago
bunnei c23ce3365d gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual. 8 years ago
bunnei ee53688ca7 shader_bytecode: Implement other variants of FMNMX. 8 years ago
Subv e2cdf54177 Shader: Implemented compound predicates in fset. 8 years ago
Subv e2db7a83f6 GPU: Allow command lists to rebind a channel to another engine in the middle of the command list. 8 years ago
Subv 126270d963 Shader: Implemented compound predicates in fsetp. 8 years ago
Subv 8440cef223 Shaders: Implemented the FMNMX shader instruction. 8 years ago
Subv 72b5c448cf GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl. 8 years ago
Subv a056d5ad8c ShadersDecompiler: Added decoding for the PSETP instruction. 8 years ago
Subv 98b143c2d6 GLRenderer: Remove unused hw_vao_enabled_attributes variable. 8 years ago
Subv 370ab5df9b GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB. 8 years ago
Subv 21959ddfef GLRenderer: Log the shader source code when program linking fails. 8 years ago
Lioncash 7c9644646f
general: Make formatting of logged hex values more straightforward 8 years ago
bunnei f41eb95e13 maxwell_3d: Reset vertex counts after drawing. 8 years ago
bunnei 08b8fcbe6d gl_shader_decompiler: Implement MOV_R. 8 years ago
bunnei 316327f487 maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8. 8 years ago
bunnei c7ce472eeb shader_bytecode: Add decoding for FMNMX instruction. 8 years ago
Subv da32c648bf Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions. 8 years ago
bunnei a71346cd7c gl_shader_decompiler: Implement MOV_C. 8 years ago
bunnei f87ea8fa8b fermi_2d: Fix surface copy block height. 8 years ago
bunnei 0c01c34eff gl_shader_decompiler: Partially implement I2I_R, and I2F_R. 8 years ago
bunnei e73927cfc2 gl_shader_decompiler: More cleanups, etc. with how we handle register types. 8 years ago
bunnei c691fa4074 GLSLRegister: Simplify register declarations, etc. 8 years ago