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GLRenderer: Remove unused hw_vao_enabled_attributes variable.

pull/15/merge
Subv 8 years ago
parent
commit
98b143c2d6
  1. 3
      src/video_core/renderer_opengl/gl_rasterizer.cpp
  2. 1
      src/video_core/renderer_opengl/gl_rasterizer.h

3
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -87,7 +87,6 @@ RasterizerOpenGL::RasterizerOpenGL() {
framebuffer.Create();
hw_vao.Create();
hw_vao_enabled_attributes.fill(false);
stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
@ -178,8 +177,6 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
glVertexAttribBinding(index, attrib.buffer);
hw_vao_enabled_attributes[index] = true;
}
return {array_ptr, buffer_offset};

1
src/video_core/renderer_opengl/gl_rasterizer.h

@ -134,7 +134,6 @@ private:
std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
OGLVertexArray sw_vao;
OGLVertexArray hw_vao;
std::array<bool, 16> hw_vao_enabled_attributes;
std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers;
std::array<std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers>,

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