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gl_shader_manager: Implement SetShaderSamplerBindings.

pull/15/merge
bunnei 8 years ago
parent
commit
0ca8fce9d0
  1. 8
      src/video_core/renderer_opengl/gl_shader_manager.cpp

8
src/video_core/renderer_opengl/gl_shader_manager.cpp

@ -38,6 +38,14 @@ void SetShaderSamplerBindings(GLuint shader) {
cur_state.Apply();
// Set the texture samplers to correspond to different texture units
for (u32 texture = 0; texture < 32; ++texture) {
// Set the texture samplers to correspond to different texture units
std::string uniform_name = "tex[" + std::to_string(texture) + "]";
GLint uniform_tex = glGetUniformLocation(shader, uniform_name.c_str());
if (uniform_tex != -1) {
glUniform1i(uniform_tex, TextureUnits::MaxwellTexture(texture).id);
}
}
cur_state.draw.shader_program = old_program;
cur_state.Apply();

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