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gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.

pull/15/merge
bunnei 8 years ago
parent
commit
ac19e3d061
  1. 2
      src/video_core/renderer_opengl/gl_rasterizer.cpp

2
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -188,7 +188,7 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
const u32 data_size{vertex_array.stride * regs.vertex_buffer.count};
const VAddr data_addr{memory_manager->PhysicalToVirtualAddress(vertex_array.StartAddress())};
res_cache.FlushRegion(data_addr, data_size, nullptr);
std::memcpy(array_ptr, Memory::GetPointer(data_addr), data_size);
Memory::ReadBlock(data_addr, array_ptr, data_size);
array_ptr += data_size;
buffer_offset += data_size;

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