175 Commits (970b362ca1a14d5d115471d5219fdb62a144422f)

Author SHA1 Message Date
ameerj 22a4d26479 shader: Add integer attribute get optimization pass 4 years ago
Fernando Sahmkow 04b8e6c834 ShaderCache: Better fix for Shuffling gl_FragCoord 5 years ago
FernandoS27 b3494533e5 Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 5 years ago
ameerj 1ce6cd119d rescaling_pass: Fix IR errors when unscalable texture types are encountered 5 years ago
ameerj 63465c24e1 rescaling_pass: Logic simplification and minor style cleanup 5 years ago
ameerj 746d27372f rescaling_pass: Scale ImageFetch offset if it exists 5 years ago
ameerj b5ba8bec0e rescaling_pass: Enable PatchImageQueryDimensions on fragment stages 5 years ago
ameerj e2f0f51295 gl_texture_cache/rescaling_pass: minor cleanup 5 years ago
ameerj 54ecf7c8c1 rescaling_pass: Fix and simplify shuffle/fragcoord pass 5 years ago
Fernando Sahmkow 4535feac87 Shader: Don't rescale FragCoord if used by Shuffle 5 years ago
Fernando Sahmkow 2549ee33ee RescalingPass: Agregate pixels on texelFetch while on Fragment Shader 5 years ago
Fernando Sahmkow dc6f13060b shader: Fix TextureSize check on rescaling. 5 years ago
ReinUsesLisp d04e2dac6c shader: Properly scale image reads and add GL SPIR-V support 5 years ago
ReinUsesLisp 928ff21aae shader: Properly blacklist and scale image loads 5 years ago
ReinUsesLisp 403633afcc shader/rescaling_pass: Patch more instructions 5 years ago
ReinUsesLisp 7f88938d72 shader: Add IsTextureScaled opcode 5 years ago
ReinUsesLisp 952c65ae54 shader: Fix rescaling pass 5 years ago
ReinUsesLisp 14fb648246 shader: Fix resolution scaling pass 5 years ago
Fernando Sahmkow a638ce0388 ShaderDecompiler: Add initial support for rescaling. 5 years ago
Fernando Sahmkow 6f94c9a9fe ShaderCache: Fix Phi Nodes Type on OGL. 5 years ago
Fernando Sahmkow c9bee9e96e ShaderCache: Order Phi Arguments from farthest away to nearest. 5 years ago
Fernando Sahmkow 6e19b9f5ff TexturePass: Fix clamping of images as this allowed negative indices. 5 years ago
Fernando Sahmkow 1a0006ef55 Shader Compiler: avoid overflowed indices on indixed samplers. 5 years ago
ReinUsesLisp ecc05bdcb6 shader: Fold UnpackFloat2x16 and PackFloat2x16 5 years ago
ReinUsesLisp d84b81fdfb shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions 5 years ago
ReinUsesLisp 4f19303fe0 shader: Fold integer FMA from Nvidia's pattern 5 years ago
ReinUsesLisp c6e1483e17 shader: Use TryInstRecursive on XMAD multiply folding 5 years ago
ReinUsesLisp 2321666580 shader: Avoid usage of C++20 ranges to build in clang 5 years ago
lat9nq b557314001 shader_recompiler, video_core: Resolve clang errors 5 years ago
ameerj f2f16e3a1d glsl: Fix tracking of info.uses_shadow_lod 5 years ago
ameerj d54c4880d1 dual_vertex_pass: Clang format 5 years ago
ReinUsesLisp b1df436cef shader: Rework varyings and implement passthrough geometry shaders 5 years ago
lat9nq 0f092f17af lower_int64_to_int32: Add missing include 5 years ago
ReinUsesLisp e3df2285ca shader: Add int64 to int32 lowering pass 5 years ago
ReinUsesLisp ba211323ab shader: Teach global memory base tracker to follow vectors 5 years ago
ReinUsesLisp f54fa4a1f5 shader: Add constant propagation to integer vectors 5 years ago
ReinUsesLisp 04c1dca457 shader: Move loop safety tests to code emission 5 years ago
ameerj 633c54a202 texture_pass: Fix is_read image qualification 5 years ago
ReinUsesLisp 9c387a270b shader: Align constant buffer sizes to 16 bytes 5 years ago
ReinUsesLisp c4a71824d5 shader: Properly manage attributes not written from previous stages 5 years ago
ameerj 1d2c13fd7b glsl: Address rest of feedback 5 years ago
ameerj 50e1ced397 glsl: Conditionally add EXT_texture_shadow_lod 5 years ago
ameerj 3e6f89f964 glsl: Implement legacy varyings 5 years ago
ameerj 748e56e8a2 glsl: Fix ATOM and implement ATOMS 5 years ago
ameerj c8b2a5a4f3 glsl: Track S32 atomics 5 years ago
ameerj 5fa21197b9 glsl: Revert ssbo aliasing. Storage Atomics impl 5 years ago
ameerj 659eecb295 glsl: Wip storage atomic ops 5 years ago
ReinUsesLisp 574a99b9b3 shader: Fix loop safety to SSA pass 5 years ago
lat9nq 3a70b6c79b shader: Add shader loop safety check settings 5 years ago
FernandoS27 be4d1c9b95 shader: Fix VertexA Shaders. 5 years ago