David Marcec
63dff47e22
Added predcondition GreaterThanWithNan
7 years ago
bunnei
e341d868ee
gl_rasterizer_cache: Remove asserts for supported blits.
7 years ago
bunnei
da7226442f
renderer_opengl: Treat OpenGL errors as critical.
7 years ago
bunnei
89c3d6a2a3
gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
7 years ago
Subv
91140f6c0a
Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.
7 years ago
Subv
38592a3b5e
Shader/I2F: Implemented the negate I2F_C instruction variant.
7 years ago
Subv
40ecdda19e
Shader/F2I: Implemented the negate bit in the I2F instruction
7 years ago
Subv
5ef447cc0e
Shader/F2I: Implemented the F2I_C instruction variant.
7 years ago
Subv
11c221cc62
Shader/F2I: Implemented the negate bit in the F2I instruction.
7 years ago
bunnei
b1148d269d
gl_rasterizer_cache: Cleanup some PixelFormat names and logging.
7 years ago
Subv
c5284efd4f
Rasterizer: Implemented instanced rendering.
We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.
Instanced vertex arrays are not yet implemented.
8 years ago
bunnei
8599e1e4fc
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
- Used by Breath of the Wild.
7 years ago
greggameplayer
6eda9ebbdb
Implement Z16_UNORM in PixelFormatFromTextureFormat function
Require by Zelda Breath Of The Wild
7 years ago
bunnei
5e66a24423
gl_shader_decompiler: Several fixes for indirect constant buffer loads.
7 years ago
bunnei
290439a6a5
gl_rasterizer: Fix upload size for constant buffers.
7 years ago
bunnei
dc876fd63a
maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
7 years ago
bunnei
d8fd3ef4fe
gl_rasterizer_cache: Implement G8R8S format.
- Used by Super Mario Odyssey.
7 years ago
greggameplayer
6bfcf13187
Fix BC7U
8 years ago
bunnei
6e52f37d5b
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
- Used by Breath of the Wild.
8 years ago
David Marcec
45cc022ea9
Implement RG32UI and R32UI
Needed for xenoblade
7 years ago
bunnei
41b77c4e0a
maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
- Used by Breath of the Wild.
8 years ago
bunnei
bdf17fe0cc
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
- Used by Breath of the Wild.
8 years ago
bunnei
8fe118bcaa
maxwell_to_gl: Implement PrimitiveTopology::LineStrip.
- Used by Breath of the Wild.
8 years ago
bunnei
c56a0e3c34
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
- Used by Breath of the Wild.
8 years ago
bunnei
534abf9d97
gl_shader_decompiler: Implement XMAD instruction.
8 years ago
Markus Wick
0eb39922f6
gl_rasterizer: Use a shared helper to upload from CPU memory.
8 years ago
Markus Wick
0af7e93763
gl_state: Don't track constant buffer mappings.
8 years ago
Markus Wick
6ff7906ddc
gl_rasterizer: Use the stream buffer for constant buffers.
8 years ago
Markus Wick
ce722e317b
gl_rasterizer: Use the streaming buffer itself for the constant buffer.
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
8 years ago
Markus Wick
6f6bba3ff1
gl_rasterizer: Use a helper for aligning the buffer.
8 years ago
Markus Wick
d7298ec262
Update the stream_buffer helper from Citra.
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
8 years ago
bunnei
639ebb39f6
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
8 years ago
bunnei
c68aa65226
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
8 years ago
Subv
969326bd58
GPU/Maxwell3D: Implemented an alternative set of blend factors.
These are used by nouveau and some games like SMO.
8 years ago
greggameplayer
224071a652
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
- Used by Go Vacation
8 years ago
Subv
2dad1204e8
RasterizerGL: Ignore invalid/unset vertex attributes.
This should make the es2gears example not crash anymore.
8 years ago
Lioncash
28e90fa0e0
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
8 years ago
Lioncash
0a93b45b6a
core: Namespace EmuWindow
Gets the class out of the global namespace.
8 years ago
bunnei
0b668d5ff3
gl_shader_decompiler: Improve handling of unknown input/output attributes.
8 years ago
bunnei
88ffa422d4
gl_rasterizer: Implement render target format RG8_SNORM.
- Used by Super Mario Odyssey.
8 years ago
bunnei
0471976b48
gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
8 years ago
Subv
c1ad973881
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
8 years ago
Subv
305a05f820
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
SSY sets the target label to jump to when the SYNC instruction is executed.
8 years ago
greggameplayer
dfcde52f39
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
8 years ago
Lioncash
20c2928c2b
video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
8 years ago
Lioncash
f380496728
renderer_base: Remove unused kFramebuffer enumeration
This is entirely unused and can be removed.
8 years ago
Lioncash
2e80e7480d
video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
8 years ago
bunnei
6b0bc48a42
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
8 years ago
bunnei
a5b65df9cf
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
8 years ago
bunnei
2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test."
8 years ago