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gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.

- Used by Breath of the Wild.
pull/15/merge
bunnei 7 years ago
parent
commit
8599e1e4fc
  1. 10
      src/video_core/renderer_opengl/gl_rasterizer_cache.h

10
src/video_core/renderer_opengl/gl_rasterizer_cache.h

@ -354,7 +354,15 @@ struct SurfaceParams {
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
return PixelFormat::RGBA16F;
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::RGBA16U;
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RGBA16F;
}
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::BF10GF11RF11:
return PixelFormat::R11FG11FB10F;
case Tegra::Texture::TextureFormat::R32_G32_B32_A32:

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