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@ -133,6 +133,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form |
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{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
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{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
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{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
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// DepthStencil formats
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, |
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@ -249,9 +250,9 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU |
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MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>, |
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MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>, |
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MortonCopy<true, PixelFormat::RGB32F>, MortonCopy<true, PixelFormat::SRGBA8>, |
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MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>, |
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MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>, |
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MortonCopy<true, PixelFormat::Z32FS8>, |
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MortonCopy<true, PixelFormat::RG8S>, MortonCopy<true, PixelFormat::Z24S8>, |
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MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>, |
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MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>, |
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}; |
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static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr), |
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@ -293,6 +294,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU |
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MortonCopy<false, PixelFormat::RG16S>, |
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MortonCopy<false, PixelFormat::RGB32F>, |
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MortonCopy<false, PixelFormat::SRGBA8>, |
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MortonCopy<false, PixelFormat::RG8S>, |
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MortonCopy<false, PixelFormat::Z24S8>, |
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MortonCopy<false, PixelFormat::S8Z24>, |
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MortonCopy<false, PixelFormat::Z32F>, |
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