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Shader/F2I: Implemented the negate bit in the I2F instruction

pull/15/merge
Subv 7 years ago
parent
commit
40ecdda19e
  1. 4
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

4
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -1261,6 +1261,10 @@ private:
op_a = "abs(" + op_a + ')';
}
if (instr.conversion.negate_a) {
op_a = "-(" + op_a + ')';
}
regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
break;
}

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