Browse Source

maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.

- Used by Super Mario Odyssey.
pull/15/merge
bunnei 7 years ago
parent
commit
6b0bc48a42
  1. 1
      src/video_core/renderer_opengl/maxwell_to_gl.h

1
src/video_core/renderer_opengl/maxwell_to_gl.h

@ -47,6 +47,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_32_32_32:
return GL_INT;
case Maxwell::VertexAttribute::Size::Size_8_8:
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_BYTE;
case Maxwell::VertexAttribute::Size::Size_16_16:

Loading…
Cancel
Save