1864 Commits (5fbc35426183dcbbec779afb090b4bed4aff697c)

Author SHA1 Message Date
FernandoS27 567a5524b9 Implemented Internal Flags 8 years ago
Lioncash 9a8dbba1e5 gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code 8 years ago
FernandoS27 e4bb759c4b Implemented I2I.CC on the NEU control code, used by SMO 8 years ago
FernandoS27 e2ac8fb36d Implemented CSETP 8 years ago
FernandoS27 aac77bbd18 Implemented Control Codes 8 years ago
FernandoS27 31e52113b3 Added asserts for texture misc modes to texture instructions 8 years ago
FernandoS27 55a4756766 Added texture misc modes to texture instructions 8 years ago
raven02 2845348608 Implement ASTC_2D_8X8 (Bayonetta 2) 8 years ago
raven02 0019a36b41 Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX) 8 years ago
Subv c878a819d7 Shaders: Implemented multiple-word loads and stores to and from attribute memory. 8 years ago
fearlessTobi 63c2e32e20 Port #4182 from Citra: "Prefix all size_t with std::" 8 years ago
FernandoS27 f8e994354f Optimized Texture Swizzling 8 years ago
Lioncash ae128f0375 gl_shader_decompiler: Get rid of variable shadowing within LEA instructions 8 years ago
ReinUsesLisp a42376dfad Use ARB_multi_bind for uniform buffers (#1287) 8 years ago
bunnei 4a43fb7e1d gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format. 8 years ago
Subv bb5eb4f20a GPU: Basic implementation of the Kepler Inline Memory engine (p2mf). 8 years ago
FernandoS27 a99d9db32f Implemented Texture Processing Modes 8 years ago
bunnei 7bb226f22d gl_rasterizer_cache: Always blit on recreate, regardless of format. 8 years ago
bunnei cdddd71d08 gl_shader_cache: Remove cache_width/cache_height. 8 years ago
Markus Wick 3e973bc4c6 gl_rasterizer: Use ARB_texture_storage. 8 years ago
FernandoS27 5c676dc884 Implemented LEA and PSET 8 years ago
FernandoS27 3f0922715a Implemented encodings for LEA and PSET 8 years ago
FernandoS27 2b48cfd44b Replace old FragmentHeader for the new Header 8 years ago
FernandoS27 e926757c8f Implemented (Partialy) Shader Header 8 years ago
David Marcec 4c3bd33be2 Fixed renderdoc input/output textures not working due to render targets 8 years ago
Markus Wick c1b8cd9058 video_core: Refactor command_processor. 8 years ago
Markus Wick 0cfb0bacb2 video_core: Move command buffer loop. 8 years ago
Markus Wick c560043581 rasterizer: Drop unused handler. 8 years ago
bunnei 4c0b1cc1ae gl_rasterizer_cache: Only use depth for applicable texture formats. 8 years ago
bunnei 035e6bd407 gl_rasterizer: Implement clear for non-zero render targets. 8 years ago
bunnei 1c34498368 gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB. 8 years ago
bunnei 49b15af054 gl_rasterizer: Implement multiple color attachments. 8 years ago
FernandoS27 00131e752d Implemented TMML 8 years ago
FernandoS27 073a21ac0b Implemented TXQ dimension query type, used by SMO. 8 years ago
Patrick Elsässer 64e45b04e0 video_core: fixed arithmetic overflow warnings & improved code style 8 years ago
tech4me 3dcedb36b4 Port Citra #4047 & #4052: add change background color support 8 years ago
FernandoS27 82a313a14c Change name of TEXQ to TXQ, in order to match NVIDIA's naming 8 years ago
Subv fdb199290b GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. 8 years ago
bunnei 8b08cb925b gl_rasterizer: Use baseInstance instead of moving the buffer points. 8 years ago
Patrick Elsässer a8974f0556 video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262) 8 years ago
bunnei 23ae7cf9db gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures. 8 years ago
bunnei fdd5c97a14 maxwell_3d: Remove assert that no longer applies. 8 years ago
bunnei f165a85398 gl_rasterizer_cache: Partially implement several non-2D texture types. 8 years ago
bunnei 0731383124 gl_shader_decompiler: Partially implement several non-2D texture types (Subv). 8 years ago
bunnei 05f6f59ffb gl_rasterizer: Implement texture wrap mode p. 8 years ago
bunnei ce8291f6c5 gl_rasterizer_cache: Track texture depth. 8 years ago
bunnei 9dccf7e1fa gl_rasterizer_cache: Remove impl. of FlushGLBuffer. 8 years ago
bunnei 030676b95d gl_rasterizer_cache: Keep track of texture type per surface. 8 years ago
bunnei a439f7b6e1 gl_rasterizer_cache: Remove unused DownloadGLTexture. 8 years ago
bunnei b56e5edafc gl_state: Keep track of texture target. 8 years ago