|
|
|
@ -88,7 +88,14 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup) { |
|
|
|
.get_value_or({}); |
|
|
|
out += R"( |
|
|
|
in vec4 position; |
|
|
|
layout(location = 0) out vec4 color[8]; |
|
|
|
layout(location = 0) out vec4 FragColor0; |
|
|
|
layout(location = 1) out vec4 FragColor1; |
|
|
|
layout(location = 2) out vec4 FragColor2; |
|
|
|
layout(location = 3) out vec4 FragColor3; |
|
|
|
layout(location = 4) out vec4 FragColor4; |
|
|
|
layout(location = 5) out vec4 FragColor5; |
|
|
|
layout(location = 6) out vec4 FragColor6; |
|
|
|
layout(location = 7) out vec4 FragColor7; |
|
|
|
|
|
|
|
layout (std140) uniform fs_config { |
|
|
|
vec4 viewport_flip; |
|
|
|
|