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@ -167,6 +167,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form |
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{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
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// Depth formats
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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@ -213,6 +214,7 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType |
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static bool IsPixelFormatASTC(PixelFormat format) { |
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switch (format) { |
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case PixelFormat::ASTC_2D_4X4: |
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case PixelFormat::ASTC_2D_8X8: |
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return true; |
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default: |
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return false; |
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@ -223,6 +225,8 @@ static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) { |
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switch (format) { |
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case PixelFormat::ASTC_2D_4X4: |
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return {4, 4}; |
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case PixelFormat::ASTC_2D_8X8: |
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return {8, 8}; |
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default: |
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LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format)); |
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UNREACHABLE(); |
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@ -327,6 +331,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr), |
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MortonCopy<true, PixelFormat::RG8S>, |
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MortonCopy<true, PixelFormat::RG32UI>, |
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MortonCopy<true, PixelFormat::R32UI>, |
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MortonCopy<true, PixelFormat::ASTC_2D_8X8>, |
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MortonCopy<true, PixelFormat::Z32F>, |
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MortonCopy<true, PixelFormat::Z16>, |
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MortonCopy<true, PixelFormat::Z24S8>, |
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@ -386,6 +391,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr), |
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MortonCopy<false, PixelFormat::RG8S>, |
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MortonCopy<false, PixelFormat::RG32UI>, |
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MortonCopy<false, PixelFormat::R32UI>, |
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nullptr, |
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MortonCopy<false, PixelFormat::Z32F>, |
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MortonCopy<false, PixelFormat::Z16>, |
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MortonCopy<false, PixelFormat::Z24S8>, |
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@ -544,7 +550,8 @@ static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) { |
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static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format, |
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u32 width, u32 height) { |
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switch (pixel_format) { |
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case PixelFormat::ASTC_2D_4X4: { |
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case PixelFormat::ASTC_2D_4X4: |
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case PixelFormat::ASTC_2D_8X8: { |
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// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
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u32 block_width{}; |
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u32 block_height{}; |
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