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@ -94,17 +94,10 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window) |
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer.GetHandle()); |
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for (unsigned index = 0; index < uniform_buffers.size(); ++index) { |
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auto& buffer = uniform_buffers[index]; |
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buffer.Create(); |
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glBindBuffer(GL_UNIFORM_BUFFER, buffer.handle); |
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glBufferData(GL_UNIFORM_BUFFER, sizeof(GLShader::MaxwellUniformData), nullptr, |
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GL_STREAM_COPY); |
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glBindBufferBase(GL_UNIFORM_BUFFER, index, buffer.handle); |
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} |
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glEnable(GL_BLEND); |
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glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment); |
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LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!"); |
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} |
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@ -193,21 +186,11 @@ static GLShader::ProgramCode GetShaderProgramCode(Maxwell::ShaderProgram program |
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} |
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std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) { |
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// Helper function for uploading uniform data
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const auto copy_buffer = [&](GLuint handle, GLintptr offset, GLsizeiptr size) { |
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if (has_ARB_direct_state_access) { |
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glCopyNamedBufferSubData(stream_buffer.GetHandle(), handle, offset, 0, size); |
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} else { |
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glBindBuffer(GL_COPY_WRITE_BUFFER, handle); |
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glCopyBufferSubData(GL_ARRAY_BUFFER, GL_COPY_WRITE_BUFFER, offset, 0, size); |
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} |
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}; |
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); |
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// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
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// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
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u32 current_constbuffer_bindpoint = static_cast<u32>(uniform_buffers.size()); |
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u32 current_constbuffer_bindpoint = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage; |
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u32 current_texture_bindpoint = 0; |
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { |
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@ -219,22 +202,21 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr |
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continue; |
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} |
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std::tie(buffer_ptr, buffer_offset) = |
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AlignBuffer(buffer_ptr, buffer_offset, static_cast<size_t>(uniform_buffer_alignment)); |
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const size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
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GLShader::MaxwellUniformData ubo{}; |
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ubo.SetFromRegs(gpu.state.shader_stages[stage]); |
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std::memcpy(buffer_ptr, &ubo, sizeof(ubo)); |
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// Flush the buffer so that the GPU can see the data we just wrote.
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glFlushMappedBufferRange(GL_ARRAY_BUFFER, buffer_offset, sizeof(ubo)); |
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// Upload uniform data as one UBO per stage
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const GLintptr ubo_offset = buffer_offset; |
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copy_buffer(uniform_buffers[stage].handle, ubo_offset, |
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sizeof(GLShader::MaxwellUniformData)); |
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// Bind the buffer
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glBindBufferRange(GL_UNIFORM_BUFFER, stage, stream_buffer.GetHandle(), buffer_offset, |
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sizeof(ubo)); |
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buffer_ptr += sizeof(GLShader::MaxwellUniformData); |
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buffer_offset += sizeof(GLShader::MaxwellUniformData); |
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buffer_ptr += sizeof(ubo); |
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buffer_offset += sizeof(ubo); |
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GLShader::ShaderSetup setup{GetShaderProgramCode(program)}; |
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GLShader::ShaderEntries shader_resources; |
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@ -467,8 +449,9 @@ void RasterizerOpenGL::DrawArrays() { |
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} |
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// Uniform space for the 5 shader stages
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buffer_size = Common::AlignUp<size_t>(buffer_size, 4) + |
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sizeof(GLShader::MaxwellUniformData) * Maxwell::MaxShaderStage; |
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buffer_size = |
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Common::AlignUp<size_t>(buffer_size, 4) + |
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(sizeof(GLShader::MaxwellUniformData) + uniform_buffer_alignment) * Maxwell::MaxShaderStage; |
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u8* buffer_ptr; |
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GLintptr buffer_offset; |
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