358 Commits (48e75bade4a4c85963661bf0dddf85e9c5f5efbd)

Author SHA1 Message Date
Mat M dc1927a9d1 Doxygen: Amend minor issues (#2593) 9 years ago
Yuri Kunde Schlesner 653723399c video_core/shader: Document sanitized MUL operation 9 years ago
Yuri Kunde Schlesner ef90a662f2 video_core: Fix benign out-of-bounds indexing of array (#2553) 9 years ago
Yuri Kunde Schlesner ddf23d4a2e VideoCore: Split regs.h inclusions 9 years ago
Yuri Kunde Schlesner a0b1957425 VideoCore: Move Regs to its own file 9 years ago
Yuri Kunde Schlesner 08df8f7d7a VideoCore: Split shader regs from Regs struct 9 years ago
Yuri Kunde Schlesner d3928b7f9a VideoCore: Split rasterizer regs from Regs struct 9 years ago
wwylele 2bc786be73 ShaderJIT: add 16 dummy bytes at the bottom of the stack 9 years ago
Weiyi Wang 6580180759 Common/x64: remove legacy emitter and abi (#2504) 9 years ago
Merry 6b2f12869e shader_jit_x64_compiler: esi and edi should be persistent (#2500) 9 years ago
Yuri Kunde Schlesner 1a3c583a0f VideoCore: Extract swrast-specific data from OutputVertex 9 years ago
Yuri Kunde Schlesner bf1614c693 VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer 9 years ago
Yuri Kunde Schlesner dcdaff5ecc VideoCore: Split shader output writing from semantic loading 9 years ago
Yuri Kunde Schlesner 067b9b54bd VideoCore: Consistently use shader configuration to load attributes 9 years ago
Yuri Kunde Schlesner a4a4b6408c VideoCore: Rename some types to more accurate names 9 years ago
Yuri Kunde Schlesner ab0b74b0f3 VideoCore/Shader: Move entry_point to SetupBatch 9 years ago
Yuri Kunde Schlesner 1994f1a6f2 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 9 years ago
Yuri Kunde Schlesner c863fc36ce Shader: Remove OutputRegisters struct 9 years ago
Yuri Kunde Schlesner b0ec4da3b0 Shader: Initialize conditional_code in interpreter 9 years ago
Yuri Kunde Schlesner e500250c97 Shader: Don't read ShaderSetup from global state 9 years ago
Yuri Kunde Schlesner 5b046f49c9 shader_jit_x64: Don't read program from global state 9 years ago
Yuri Kunde Schlesner 46fc50931f VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 9 years ago
Yuri Kunde Schlesner 931a2b0ca4 VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines 9 years ago
Yuri Kunde Schlesner 88b533871e VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} 9 years ago
Yuri Kunde Schlesner 73e7bc2592 VideoCore/Shader: Split shader uniform state and shader engine 9 years ago
Yuri Kunde Schlesner f887eccd74 VideoCore/Shader: Add constness to methods 9 years ago
Yuri Kunde Schlesner 03d2b6aa89 VideoCore/Shader: Use only entry_point as ShaderSetup param 9 years ago
Yuri Kunde Schlesner d6533112fe VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup 9 years ago
Yuri Kunde Schlesner 2771bde17a VideoCore/Shader: Extract input vertex loading code into function 9 years ago
Kloen 55c137a3ab video_core: fix shader.cpp signed / unsigned warning 9 years ago
Jonathan Hao 1df720ed08 Fix some warnings (#2399) 9 years ago
Yuri Kunde Schlesner 7d4827f520 VideoCore/Shader: Extract DebugData out from UnitState 9 years ago
Yuri Kunde Schlesner e847c70fb6 Remove unnecessary cast 9 years ago
Yuri Kunde Schlesner d94a04ced7 VideoCore/Shader: Extract evaluate_condition lambda to function scope 9 years ago
Yuri Kunde Schlesner fc3d8c77c8 VideoCore/Shader: Extract call lambda up a scope and remove unused param 9 years ago
Yuri Kunde Schlesner 4a688688b1 VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset 9 years ago
Yuri Kunde Schlesner ec7b3940b0 VideoCore/Shader: Move DebugData to a separate file 9 years ago
Yuri Kunde Schlesner 50a3f434a0 shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing 9 years ago
Yuri Kunde Schlesner d8fc6ee91b VideoCore: Eliminate an unnecessary copy in the drawcall loop 9 years ago
Yuri Kunde Schlesner 8ec064951f shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts 9 years ago
Yuri Kunde Schlesner 2d892f845c VideoCore: Convert x64 shader JIT to use Xbyak for assembly 9 years ago
Jannik Vogel 3020767914 shader_jit: Fix non-SSE4.1 path where FLR would not truncate 9 years ago
Jannik Vogel 62c76b4207 shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted 9 years ago
Yuri Kunde Schlesner d4bcba2ca1 VideoCore: Shader interpreter cleanups 9 years ago
Yuri Kunde Schlesner 7872ec7cc3 VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo 9 years ago
Yuri Kunde Schlesner 32bddfa1f5 Remove special rules for Windows.h and library includes 9 years ago
Yuri Kunde Schlesner fa5d9d8266 Use negative priorities to avoid special-casing the self-include 9 years ago
Emmanuel Gil Peyrot 1138ec0d49 Remove empty newlines in #include blocks. 9 years ago
Yuri Kunde Schlesner 1e4a5da9f4 Manually tweak source formatting and then re-run clang-format 9 years ago
Emmanuel Gil Peyrot 628ed4376a Sources: Run clang-format on everything. 9 years ago