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@ -120,33 +120,35 @@ void ShaderSetup::Setup() { |
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MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); |
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void ShaderSetup::Run(UnitState& state) { |
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auto& config = g_state.regs.vs; |
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void ShaderSetup::Run(UnitState& state, unsigned int entry_point) { |
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ASSERT(entry_point < 1024); |
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MICROPROFILE_SCOPE(GPU_Shader); |
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#ifdef ARCHITECTURE_x86_64
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if (VideoCore::g_shader_jit_enabled) { |
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jit_shader->Run(*this, state, config.main_offset); |
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jit_shader->Run(*this, state, entry_point); |
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} else { |
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DebugData<false> dummy_debug_data; |
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RunInterpreter(*this, state, dummy_debug_data, config.main_offset); |
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RunInterpreter(*this, state, dummy_debug_data, entry_point); |
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} |
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#else
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DebugData<false> dummy_debug_data; |
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RunInterpreter(*this, state, dummy_debug_data, config.main_offset); |
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RunInterpreter(*this, state, dummy_debug_data, entry_point); |
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#endif // ARCHITECTURE_x86_64
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} |
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DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, |
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const Regs::ShaderConfig& config) { |
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unsigned int entry_point) { |
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ASSERT(entry_point < 1024); |
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UnitState state; |
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DebugData<true> debug_data; |
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// Setup input register table
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boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); |
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state.LoadInputVertex(input, num_attributes); |
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RunInterpreter(*this, state, debug_data, config.main_offset); |
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RunInterpreter(*this, state, debug_data, entry_point); |
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return debug_data; |
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} |
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