Browse Source

shader_jit_x64_compiler: esi and edi should be persistent (#2500)

nce_cpp
Merry 9 years ago
committed by Yuri Kunde Schlesner
parent
commit
6b2f12869e
  1. 2
      src/video_core/shader/shader_jit_x64_compiler.cpp

2
src/video_core/shader/shader_jit_x64_compiler.cpp

@ -144,6 +144,8 @@ static const BitSet32 persistent_regs = BuildRegSet({
ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1,
// Constants
ONE, NEGBIT,
// Loop variables
LOOPCOUNT, LOOPINC,
});
/// Raw constant for the source register selector that indicates no swizzling is performed

Loading…
Cancel
Save