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shader_jit: Fix non-SSE4.1 path where FLR would not truncate

nce_cpp
Jannik Vogel 9 years ago
parent
commit
3020767914
  1. 2
      src/video_core/shader/shader_jit_x64.cpp

2
src/video_core/shader/shader_jit_x64.cpp

@ -491,7 +491,7 @@ void JitShader::Compile_FLR(Instruction instr) {
if (Common::GetCPUCaps().sse4_1) {
ROUNDFLOORPS(SRC1, R(SRC1));
} else {
CVTPS2DQ(SRC1, R(SRC1));
CVTTPS2DQ(SRC1, R(SRC1));
CVTDQ2PS(SRC1, R(SRC1));
}

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