573 Commits (1de7f0beeb42b8b203efb1ef2726f0ba29393dc1)

Author SHA1 Message Date
Lioncash c410a37168 shader/shader_ir: Place implementations of constructor and destructor in cpp file 7 years ago
Lioncash 18d2c00687 video_core/shader/decode/texture: Remove unused variable from GetTld4Code() 7 years ago
Lioncash 7af5216680 shader/decode/texture: Remove unused variable 7 years ago
ReinUsesLisp 5bf7324068 shader_ir/other: Implement IPA.IDX 7 years ago
ReinUsesLisp 6ed96fd359 shader_ir/memory: Assert on non-32 bits ALD.PHYS 7 years ago
ReinUsesLisp d6193e2e36 shader: Add physical attributes commentaries 7 years ago
ReinUsesLisp 7680b96e1a gl_shader_decompiler: Implement GLSL physical attributes 7 years ago
ReinUsesLisp f96020b2ae shader_ir/memory: Implement physical input attributes 7 years ago
ReinUsesLisp f6194ce3fe shader: Remove unused AbufNode Ipa mode 7 years ago
ReinUsesLisp d786245490 shader_ir/memory: Emit AL2P IR 7 years ago
ReinUsesLisp 5ea871b373 shader_ir: Move Sampler index entry in operand< to sort declarations 7 years ago
ReinUsesLisp cd9e8ee0eb shader_ir: Add missing entry to Sampler operand< comparison 7 years ago
ReinUsesLisp 6198b04557 shader_ir/texture: Fix sampler const buffer key shift 7 years ago
Fernando Sahmkow b17f7da309 Corrections Half Float operations on const buffers and implement saturation. 7 years ago
ReinUsesLisp 7a56d07632 video_core: Silent -Wswitch warnings 7 years ago
ReinUsesLisp 6ea1afc2bc shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic 7 years ago
ReinUsesLisp 6d47914b88 shader_ir/decode: Implement half float saturation 7 years ago
ReinUsesLisp 9c4449696a shader_ir/decode: Reduce severity of unimplemented half-float FTZ 7 years ago
ReinUsesLisp a87fe3ea63 renderer_opengl: Implement half float NaN comparisons 7 years ago
ReinUsesLisp b6a805df3b shader_ir: Avoid using static on heap-allocated objects 7 years ago
Fernando Sahmkow 73f925a949 Do some corrections in conversion shader instructions. 7 years ago
ReinUsesLisp 79e7fb6d6f shader_ir: Implement STG, keep track of global memory usage and flush 7 years ago
Fernando Sahmkow 34b15b69df Correct XMAD mode, psl and high_b on different encodings. 7 years ago
Fernando Sahmkow 061d68acaa Adapt Bindless to work with AOFFI 7 years ago
Fernando Sahmkow f5792ffeab Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 7 years ago
Fernando Sahmkow 4b2d117d52 Fix TMML 7 years ago
Fernando Sahmkow 5ce4140257 Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters 7 years ago
Fernando Sahmkow 2f456841b0 Implement TXQ_B 7 years ago
Fernando Sahmkow 3672ecc5c4 Implement TMML_B 7 years ago
Fernando Sahmkow 8bb9877b70 Corrections to TEX_B 7 years ago
Fernando Sahmkow e6d2e59f07 Implement Bindless Handling on SetupTexture 7 years ago
Fernando Sahmkow dea7db19cf Unify both sampler types. 7 years ago
Fernando Sahmkow ee9b2e3cdc Implement Bindless Samplers and TEX_B in the IR. 7 years ago
ReinUsesLisp f725007975 shader_ir/memory: Reduce severity of LD_L cache management and log it 7 years ago
ReinUsesLisp c2ea1d5263 shader_ir/memory: Reduce severity of ST_L cache management and log it 7 years ago
Mat M b36108f985 shader_ir/decode: Silent implicit sign conversion warning 7 years ago
ReinUsesLisp 0e13686917 shader_ir/decode: Implement AOFFI for TEX and TLD4 7 years ago
ReinUsesLisp e37debc7be shader_ir: Implement immediate register tracking 7 years ago
ReinUsesLisp 3b01587ca4 shader/decode: Remove extras from MetaTexture 7 years ago
ReinUsesLisp 8a7efd22ec shader/decode: Split memory and texture instructions decoding 7 years ago
Lioncash 3e82ac10a5 shader/track: Resolve variable shadowing warnings 7 years ago
Fernando Sahmkow e29f546bb7 shader_decompiler: Improve Accuracy of Attribute Interpolation. 7 years ago
ReinUsesLisp 0f0152963c gl_shader_decompiler: Re-implement TLDS lod 7 years ago
Fernando Sahmkow 0f8f14a732 Corrected F2I None mode to RoundEven. 7 years ago
Fernando Sahmkow ec3c66c847 Fix incorrect value for CC bit in IADD 7 years ago
ReinUsesLisp 9fe3f3a100 shader_ir: Remove F4 prefix to texture operations 7 years ago
ReinUsesLisp 31305cad93 shader_ir: Clean texture management code 7 years ago
ReinUsesLisp d83818d30a gl_shader_disk_cache: Save GLSL and entries into the precompiled file 7 years ago
Fernando Sahmkow 4133c86d71 Fix TXQ not using the component mask. 7 years ago
ReinUsesLisp a6c3180b68 shader_ir/memory: Add ST_L 64 and 128 bits stores 7 years ago