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shader/decode/texture: Remove unused variable

This isn't used anywhere, so we can get rid of it.
nce_cpp
Lioncash 7 years ago
parent
commit
7af5216680
  1. 1
      src/video_core/shader/decode/texture.cpp

1
src/video_core/shader/decode/texture.cpp

@ -541,7 +541,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
bool is_array, bool is_aoffi) {
const std::size_t coord_count = GetCoordCount(texture_type);
const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();

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