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@ -540,7 +540,6 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, |
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Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, |
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bool is_array, bool is_aoffi) { |
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const std::size_t coord_count = GetCoordCount(texture_type); |
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const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); |
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// If enabled arrays index is always stored in the gpr8 field
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const u64 array_register = instr.gpr8.Value(); |
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