Henrik Rydgard
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ec770c0bbf
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Move "&" to their proper place, add missing includes and make some properly relative.
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10 years ago |
Henrik Rydgard
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c1ee661492
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Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
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10 years ago |
Henrik Rydgard
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03f90e7dfd
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Remove late accesses to attribute_config
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10 years ago |
Sam Spilsbury
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79efd312a9
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pica: Handle default lighting case
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10 years ago |
tfarley
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bd5a278e47
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HWRasterizer: reorder declarations to match defs
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10 years ago |
tfarley
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2680bd4062
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HWRasterizer: sync specular uniform for new shaders
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10 years ago |
tfarley
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459035a108
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HWRasterizer: Texture forwarding
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10 years ago |
tfarley
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621cf30b24
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Config: Add scaled resolution option
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10 years ago |
Jannik Vogel
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c52ea04cf5
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Rasterizer: Allow all blend factors for alpha blend-func
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10 years ago |
Lioncash
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c8c5cde430
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debug_utils: use std::make_unique for initializing PicaTrace
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10 years ago |
bunnei
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42045d12c2
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shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
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10 years ago |
bunnei
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73c082b647
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shader_jit_x64.cpp: Rename JitCompiler to JitShader.
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10 years ago |
bunnei
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76f9651a3a
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shader_jit_x64: Free memory that's no longer needed after compilation.
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10 years ago |
bunnei
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b6e8a9e52c
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shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.
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10 years ago |
bunnei
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276e57fea6
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shader_jit_x64: Use CALL/RET instead of JMP for subroutines.
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10 years ago |
bunnei
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0f9796a63e
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shader_jit_x64: Separate initialization and code generation for readability.
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10 years ago |
bunnei
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aec7a517ea
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shader_jit_x64: Get rid of unnecessary last_program_counter variable.
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10 years ago |
bunnei
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5e6c1ccac7
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shader_jit_x64: Execute certain asserts at runtime.
- This is because we compile the full shader code space, and therefore its common to compile malformed instructions.
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10 years ago |
bunnei
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110725828a
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shader: Remove unused 'state' argument from 'Setup' function.
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10 years ago |
bunnei
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885208150d
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shader_jit_x64: Specify shader main offset at runtime.
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10 years ago |
bunnei
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13385606c3
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shader_jit_x64: Allocate each program independently and persist for emu session.
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10 years ago |
bunnei
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35f72f88ae
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shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.
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10 years ago |
bunnei
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88fb200dca
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shader_jit_x64: Fix strict memory aliasing issues.
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10 years ago |
Lioncash
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dc210b6498
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file_util: Don't expose IOFile internals through the API
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10 years ago |
Jannik Vogel
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4e717ff177
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Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)
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10 years ago |
Jannik Vogel
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b9037213f2
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OpenGL: Implement color combiner Operation::Dot3_RGB
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10 years ago |
Jannik Vogel
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f9727e111d
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OpenGL: Respect buffer-write allow registers
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10 years ago |
Jannik Vogel
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93bc39e372
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OpenGL: Split buffer-write mask sync into seperate functions
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10 years ago |
Jannik Vogel
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ca9fb9d1d5
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Rasterizer: Respect buffer-write allow registers
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10 years ago |
Jannik Vogel
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980cea05c3
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OpenGL: Keep stencil-test and framebuffer.depth_format in sync
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10 years ago |
MerryMage
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9f9c987924
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Common: Remove Common::make_unique, use std::make_unique
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10 years ago |
Emmanuel Gil Peyrot
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96f8b0992a
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OpenGL: Fix a double framebuffer completeness checks.
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10 years ago |
Jannik Vogel
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204b5537b8
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OpenGL: Check for framebuffer completeness
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10 years ago |
Jannik Vogel
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4a5f9ab271
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Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons
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10 years ago |
Yuri Kunde Schlesner
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8c337f1d29
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Pica: Improve accuracy of immediate-mode support
This partially fixes Etrian Odyssey IV.
|
10 years ago |
Yuri Kunde Schlesner
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312441eb72
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OpenGL: Don't attempt to draw empty triangle batches
Our code did not handle this well, causing random crashes in some
situations.
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10 years ago |
Lioncash
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7b2af63608
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video_core: Don't cast away const
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10 years ago |
Lioncash
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6d9e7e962b
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shader_interpreter: use std::inner_product for the dot product
Same thing, less code.
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10 years ago |
Lioncash
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f8c709aaca
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core/video_core: Make NumIds functions constexpr
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10 years ago |
Lioncash
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d04e1ad75c
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core/video_core: Don't cast away const in subscript operators
Not to say these subscript operators aren't totally ugly as is.
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10 years ago |
Jannik Vogel
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67d9455c24
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PICA: Alignment happens locally in vertex
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10 years ago |
Jannik Vogel
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9e29ed3f66
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PICA: Fix MAD/MADI encoding
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10 years ago |
Jannik Vogel
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0957931bc4
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PICA: Fix viewport offset
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10 years ago |
Jannik Vogel
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3941f74688
|
Respect vs output map
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10 years ago |
Jannik Vogel
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5cf2de5ecf
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PICA: Align vertex attributes
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10 years ago |
bunnei
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fcbcf16024
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shader_jit_x64: Clear cache after code space fills up.
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10 years ago |
bunnei
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39b59df530
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shader_jit_x64: Make assert outputs more useful & cleanup formatting.
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10 years ago |
bunnei
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a5d41a373e
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shader: Update log message to use proper log class.
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10 years ago |
Lioncash
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f932c2f4ac
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Common: Get rid of alignment macros
The gl rasterizer already uses alignas,
so we may as well move everything over.
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10 years ago |
Lioncash
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451cd3e77d
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renderer_base: In-class initialize variables
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10 years ago |