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@ -28,15 +28,8 @@ namespace Pica { |
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namespace Shader { |
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#ifdef ARCHITECTURE_x86_64
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static std::unordered_map<u64, CompiledShader*> shader_map; |
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static JitCompiler jit; |
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static CompiledShader* jit_shader; |
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static void ClearCache() { |
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shader_map.clear(); |
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jit.Clear(); |
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LOG_INFO(HW_GPU, "Shader JIT cache cleared"); |
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} |
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static std::unordered_map<u64, std::unique_ptr<JitCompiler>> shader_map; |
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static const JitCompiler* jit_shader; |
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#endif // ARCHITECTURE_x86_64
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void Setup(UnitState<false>& state) { |
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@ -48,16 +41,12 @@ void Setup(UnitState<false>& state) { |
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auto iter = shader_map.find(cache_key); |
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if (iter != shader_map.end()) { |
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jit_shader = iter->second; |
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jit_shader = iter->second.get(); |
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} else { |
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// Check if remaining JIT code space is enough for at least one more (massive) shader
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if (jit.GetSpaceLeft() < jit_shader_size) { |
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// If not, clear the cache of all previously compiled shaders
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ClearCache(); |
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} |
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jit_shader = jit.Compile(); |
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shader_map.emplace(cache_key, jit_shader); |
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auto shader = std::make_unique<JitCompiler>(); |
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shader->Compile(); |
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jit_shader = shader.get(); |
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shader_map[cache_key] = std::move(shader); |
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} |
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} |
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#endif // ARCHITECTURE_x86_64
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@ -65,7 +54,7 @@ void Setup(UnitState<false>& state) { |
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void Shutdown() { |
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#ifdef ARCHITECTURE_x86_64
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ClearCache(); |
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shader_map.clear(); |
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#endif // ARCHITECTURE_x86_64
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} |
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@ -109,7 +98,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr |
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#ifdef ARCHITECTURE_x86_64
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if (VideoCore::g_shader_jit_enabled) |
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jit_shader(&state.registers); |
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jit_shader->Run(&state.registers); |
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else |
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RunInterpreter(state); |
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#else
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