599 Commits (ec770c0bbfb3ec67aee5b9d5004b5a2fd85584df)

Author SHA1 Message Date
aroulin 36ef773fe7 Shader JIT: Fix SGE/SGEI NaN behavior 10 years ago
Subv ad61138359 GPU: Implemented register 0x22A. 11 years ago
Yuri Kunde Schlesner e5cc2e2ef0 Replace the previous OpenGL loader with a glad-generated 3.3 one 10 years ago
bunnei 3cc5b3c4ad gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. 11 years ago
aroulin 2c48cd4b6c Shader JIT: Fix float to integer rounding in MOVA 10 years ago
archshift 89241b3e89 Shader JIT: ifdef out reference to ifdef'd out shader_map 10 years ago
Yuri Kunde Schlesner 424b0fa646 Integrate the MicroProfile profiling library 11 years ago
Subv 4afd01e55e HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer. 11 years ago
Yuri Kunde Schlesner 08e13a10f7 fixup! Shaders: Fix multiplications between 0.0 and inf 11 years ago
Yuri Kunde Schlesner 9023d7a1d4 Shader JIT: Tiny micro-optimization in DPH 11 years ago
Yuri Kunde Schlesner 9a4a0cc8e0 Shaders: Fix multiplications between 0.0 and inf 11 years ago
Yuri Kunde Schlesner 8b0a7e7afe Shaders: Explicitly conform to PICA semantics in MAX/MIN 11 years ago
Yuri Kunde Schlesner c0959ca635 Shader JIT: Add name to second scratch register (XMM4) 11 years ago
Lioncash 33955e171b shader_jit: Replace two MDisp usages with MatR 11 years ago
Yuri Kunde Schlesner f02539e59d Shader JIT: Fix CMP NaN behavior to match hardware 11 years ago
Subv ebb0e78d80 HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint. 11 years ago
aroulin 8367db5dcd Shader: Use std::sqrt for float instead of sqrt 11 years ago
aroulin 2bcee80587 Shader: RCP and RSQ computes only the 1st component 11 years ago
aroulin fd789c6858 Shader: implement DPH/DPHI in JIT 11 years ago
aroulin 677a97c8bf Shader: implement DPH/DPHI in interpreter 11 years ago
Subv c0ddc0df52 HWRasterizer: Implemented stencil ops 6 and 7. 11 years ago
Subv aee8f01e0a SWRasterizer: Implemented stencil ops 6 and 7. 11 years ago
Subv 2caf213ae0 HWRasterizer: Implemented stencil op 1 (GL_ZERO) 11 years ago
Subv 9a3d5a11f3 SWRasterizer: Implemented stencil action 1 (GL_ZERO). 11 years ago
Subv cbf5ed0c78 SWRasterizer: Removed a todo. Verified with hwtests. 11 years ago
Subv 97b1a10560 SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled. 11 years ago
Subv be58cead12 Rasterizer: Abstract duplicated stencil code into a lambda. 11 years ago
Subv 9c8f4fdd75 GLRasterizer: Implemented stencil testing in the hw renderer. 11 years ago
Subv 7d816d5168 GPU/Rasterizer: Corrected the stencil implementation. 11 years ago
aroulin d1c8dcd844 Shader: implement SGE, SGEI and SLT in JIT 11 years ago
aroulin 76afa48b0c Shader: implement SGE, SGEI in interpreter 11 years ago
aroulin 12e2cb045f Shader: Save caller-saved registers in JIT before a CALL 11 years ago
aroulin 28f5cdc0dd Shader: implement EX2 and LG2 in JIT 11 years ago
LittleWhite a98d1fc3fa Fix Linux GCC 4.9 build (complaining about undeclared memset) 11 years ago
aroulin 7ca01b779f Shader: implement EX2 and LG2 in interpreter 11 years ago
Tony Wasserka ca1fea38dc Build fix for Debug configurations. 11 years ago
Tony Wasserka 1c1a9ab09b Introduce a shader tracer to allow inspection of input/output values for each processed instruction. 11 years ago
Tony Wasserka 9a1820ea61 Pica/DebugUtils: Include uniform information into shader dumps. 11 years ago
Tony Wasserka 41dda548cd citra-qt: Improve shader debugger. 11 years ago
Patrick Martin 78b1877f9e videocore: Added RG8 texture support 11 years ago
bunnei 5c7e9ffce7 Shader: Use a POD struct for registers. 11 years ago
bunnei 4ffc095fa3 Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64. 11 years ago
bunnei e019e69016 Common: Cleanup CPU capability detection code. 11 years ago
bunnei 15e9a59ad0 Common: Move cpu_detect to x64 directory. 11 years ago
bunnei f9e3228caa x64: Refactor to remove fake interfaces and general cleanups. 11 years ago
bunnei fe33a705de JIT: Support negative address offsets. 11 years ago
bunnei c03924e60e Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. 11 years ago
bunnei be08c22685 Common: Added MurmurHash3 hash function for general-purpose use. 11 years ago
bunnei 5794310781 Shader: Define a common interface for running vertex shader programs. 11 years ago
bunnei 2d100ebae3 Shader: Move shader code to its own subdirectory, "shader". 11 years ago