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fixup! Shaders: Fix multiplications between 0.0 and inf

nce_cpp
Yuri Kunde Schlesner 10 years ago
parent
commit
08e13a10f7
  1. 8
      src/video_core/pica.h

8
src/video_core/pica.h

@ -1031,8 +1031,8 @@ struct float24 {
}
float24 operator * (const float24& flt) const {
if ((this->value == 0.f && flt.value == flt.value) ||
(flt.value == 0.f && this->value == this->value))
if ((this->value == 0.f && !std::isnan(flt.value)) ||
(flt.value == 0.f && !std::isnan(this->value)))
// PICA gives 0 instead of NaN when multiplying by inf
return Zero();
return float24::FromFloat32(ToFloat32() * flt.ToFloat32());
@ -1051,8 +1051,8 @@ struct float24 {
}
float24& operator *= (const float24& flt) {
if ((this->value == 0.f && flt.value == flt.value) ||
(flt.value == 0.f && this->value == this->value))
if ((this->value == 0.f && !std::isnan(flt.value)) ||
(flt.value == 0.f && !std::isnan(this->value)))
// PICA gives 0 instead of NaN when multiplying by inf
*this = Zero();
else value *= flt.ToFloat32();

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