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@ -809,7 +809,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, |
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auto UpdateStencil = [stencil_test, x, y, &old_stencil](Pica::Regs::StencilAction action) { |
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u8 new_stencil = PerformStencilAction(action, old_stencil, stencil_test.reference_value); |
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SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask)); |
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if (g_state.regs.framebuffer.allow_depth_stencil_write != 0) |
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SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask)); |
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}; |
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if (stencil_action_enable) { |
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@ -909,7 +910,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, |
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} |
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} |
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if (output_merger.depth_write_enable) |
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if (regs.framebuffer.allow_depth_stencil_write != 0 && output_merger.depth_write_enable) |
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SetDepth(x >> 4, y >> 4, z); |
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// The stencil depth_pass action is executed even if depth testing is disabled
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@ -1133,7 +1134,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, |
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output_merger.alpha_enable ? blend_output.a() : dest.a() |
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}; |
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DrawPixel(x >> 4, y >> 4, result); |
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if (regs.framebuffer.allow_color_write != 0) |
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DrawPixel(x >> 4, y >> 4, result); |
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} |
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} |
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} |
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