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shader_jit_x64: Free memory that's no longer needed after compilation.

nce_cpp
bunnei 10 years ago
parent
commit
76f9651a3a
  1. 6
      src/video_core/shader/shader_jit_x64.cpp

6
src/video_core/shader/shader_jit_x64.cpp

@ -845,6 +845,12 @@ void JitCompiler::Compile() {
SetJumpTarget(branch.first, code_ptr[branch.second]);
}
// Free memory that's no longer needed
return_offsets.clear();
return_offsets.shrink_to_fit();
fixup_branches.clear();
fixup_branches.shrink_to_fit();
uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program);
ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");

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