|
|
|
@ -140,7 +140,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { |
|
|
|
immediate_attribute_id = 0; |
|
|
|
|
|
|
|
Shader::UnitState<false> shader_unit; |
|
|
|
Shader::Setup(shader_unit); |
|
|
|
Shader::Setup(); |
|
|
|
|
|
|
|
if (g_debug_context) |
|
|
|
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input)); |
|
|
|
@ -300,7 +300,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { |
|
|
|
vertex_cache_ids.fill(-1); |
|
|
|
|
|
|
|
Shader::UnitState<false> shader_unit; |
|
|
|
Shader::Setup(shader_unit); |
|
|
|
Shader::Setup(); |
|
|
|
|
|
|
|
for (unsigned int index = 0; index < regs.num_vertices; ++index) |
|
|
|
{ |
|
|
|
|