Lioncash
9e15193ef8
shader/decode/texture: Remove unused variable
This isn't used anywhere, so we can get rid of it.
7 years ago
Lioncash
08b270676b
gl_rasterizer: Silence unused variable warning
Makes use of src, so it's not considered unused.
7 years ago
ReinUsesLisp
d4df803b2b
shader_ir/other: Implement IPA.IDX
7 years ago
ReinUsesLisp
5321cdd276
gl_shader_decompiler: Skip physical unused attributes
7 years ago
ReinUsesLisp
28bffb1ffa
shader_ir/memory: Assert on non-32 bits ALD.PHYS
7 years ago
ReinUsesLisp
fe700e1856
shader: Add physical attributes commentaries
7 years ago
ReinUsesLisp
c6f9e651b2
gl_shader_decompiler: Implement GLSL physical attributes
7 years ago
ReinUsesLisp
71aa9d0877
shader_ir/memory: Implement physical input attributes
7 years ago
ReinUsesLisp
b7d412c99b
gl_shader_decompiler: Abstract generic attribute operations
7 years ago
ReinUsesLisp
bd81a03d9d
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
7 years ago
ReinUsesLisp
06b363c9b5
shader: Remove unused AbufNode Ipa mode
7 years ago
ReinUsesLisp
002ecbea19
shader_ir/memory: Emit AL2P IR
7 years ago
ReinUsesLisp
7632a7d6d2
shader_bytecode: Add AL2P decoding
7 years ago
Fernando Sahmkow
e64c41efe8
Refactors and name corrections.
7 years ago
ReinUsesLisp
4aa081b4e7
gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
7 years ago
Fernando Sahmkow
95261639fb
Fix Layered ASTC Textures
By adding the missing layer offset in ASTC compression.
7 years ago
ReinUsesLisp
2156e52014
shader_ir: Move Sampler index entry in operand< to sort declarations
7 years ago
ReinUsesLisp
b77b4b76bb
shader_ir: Add missing entry to Sampler operand< comparison
7 years ago
ReinUsesLisp
0b91087a1e
shader_ir/texture: Fix sampler const buffer key shift
7 years ago
FreddyFunk
1a3ff252a4
Re added new lines at the end of files
7 years ago
unknown
3091b40691
gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard
7 years ago
unknown
9db2c734c9
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
7 years ago
unknown
3fe542cf60
gl_shader_disk_cache: Remove per shader compression
7 years ago
Fernando Sahmkow
b3118ee316
Fixes and Corrections to DMA Engine
7 years ago
Fernando Sahmkow
f1e5314f1a
Add Swizzle Parameters to the DMA engine
7 years ago
Fernando Sahmkow
e140e2ebc6
Add Documentation Headers to all the GPU Engines
7 years ago
Fernando Sahmkow
021d28c9b8
Corrections and styling
7 years ago
Fernando Sahmkow
701ce1c9d0
Implement Maxwell3D Data Upload
7 years ago
Fernando Sahmkow
e4ff140b99
Introduce skeleton of the GPU Compute Engine.
7 years ago
Fernando Sahmkow
a91d3fc639
Revamp Kepler Memory to use a subegine to manage uploads
7 years ago
Fernando Sahmkow
4c36b78567
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache.
7 years ago
Fernando Sahmkow
623b2e4b8f
Corrections Half Float operations on const buffers and implement saturation.
7 years ago
Fernando Sahmkow
08cdcc2871
Apply Position Y Direction
7 years ago
Fernando Sahmkow
a3eb91ed8c
RasterizerCache Redesign: Flush
flushing is now responsability of children caches instead of the cache
object. This change will allow the specific cache to pass extra
parameters on flushing and will allow more flexibility.
7 years ago
Fernando Sahmkow
db4b2bc798
make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages.
7 years ago
ReinUsesLisp
d74cb16535
gl_state: Fix samplers memory corruption
It was possible for "samplers" to be read without being written. This
addresses that.
7 years ago
ReinUsesLisp
fbe8d1ceaa
video_core: Silent -Wswitch warnings
7 years ago
Fernando Sahmkow
d0082de82a
Implement IsBlockContinous
This detects when a GPU Memory Block is not continous within host cpu
memory.
7 years ago
Fernando Sahmkow
da91e6e4b6
Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.
7 years ago
Fernando Sahmkow
13d626fc21
Use ReadBlockUnsafe for fetyching DMA CommandLists
7 years ago
Fernando Sahmkow
06d1c5a991
Document unsafe versions and add BlockCopyUnsafe
7 years ago
Fernando Sahmkow
6fc562a9aa
Use ReadBlockUnsafe for Shader Cache
7 years ago
Fernando Sahmkow
ef381e6924
Use ReadBlockUnsafe on TIC and TSC reading
Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there.
7 years ago
Fernando Sahmkow
367704aa82
GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafe
7 years ago
Fernando Sahmkow
3e96c367bd
Use WriteBlock and ReadBlock.
7 years ago
Fernando Sahmkow
bec28d692d
Implement Block Linear copies in Kepler Memory.
7 years ago
ReinUsesLisp
ef8245bed2
vk_shader_decompiler: Add missing operations
7 years ago
ReinUsesLisp
f43995ec53
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
7 years ago
ReinUsesLisp
abcbcb1b2a
gl_shader_decompiler: Fix MrgH0 decompilation
GLSL decompilation for HMergeH0 was wrong. This addresses that issue.
7 years ago
ReinUsesLisp
64613db605
shader_ir/decode: Implement half float saturation
7 years ago