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shader/decode/texture: Remove unused variable
This isn't used anywhere, so we can get rid of it.
pull/15/merge
Lioncash
7 years ago
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GPG Key ID: 4E3C3CC1031BA9C7
1 changed files with
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src/video_core/shader/decode/texture.cpp
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@ -541,7 +541,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de |
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bool is_array, bool is_aoffi) { |
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const std::size_t coord_count = GetCoordCount(texture_type); |
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const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); |
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const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0); |
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// If enabled arrays index is always stored in the gpr8 field
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const u64 array_register = instr.gpr8.Value(); |
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