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@ -465,10 +465,12 @@ private: |
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/// Attribute buffer memory (known as attributes or varyings in GLSL terms) |
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class AbufNode final { |
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public: |
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// Initialize for standard attributes (index is explicit). |
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explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element, |
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Node buffer = {}) |
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: buffer{buffer}, index{index}, element{element} {} |
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// Initialize for physical attributes (index is a variable value). |
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explicit constexpr AbufNode(Node physical_address, Node buffer = {}) |
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: physical_address{physical_address}, buffer{buffer} {} |
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@ -618,7 +620,7 @@ public: |
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} |
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bool HasPhysicalAttributes() const { |
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return use_physical_attributes; |
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return uses_physical_attributes; |
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} |
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const Tegra::Shader::Header& GetHeader() const { |
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@ -885,7 +887,7 @@ private: |
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std::set<Sampler> used_samplers; |
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std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{}; |
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std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory; |
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bool use_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes |
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bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes |
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Tegra::Shader::Header header; |
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}; |
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