ReinUsesLisp
90cbf89303
shader_ir/decode: Reduce severity of unimplemented half-float FTZ
7 years ago
ReinUsesLisp
acf618afbc
renderer_opengl: Implement half float NaN comparisons
7 years ago
ReinUsesLisp
ae46ad48ed
shader_ir: Avoid using static on heap-allocated objects
Using static here might be faster at runtime, but it adds a heap
allocation called before main.
7 years ago
Fernando Sahmkow
aa471274d9
Do some corrections in conversion shader instructions.
Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs.
7 years ago
Fernando Sahmkow
8a099ac99f
Correct Kepler Memory on Linear Pushes.
7 years ago
Fernando Sahmkow
773d955dfa
Support compressed formats on linear textures.
7 years ago
Fernando Sahmkow
bf561e4340
Correct Pitch in Fermi2D
7 years ago
ReinUsesLisp
f15c59a164
gl_shader_decompiler: Use variable AOFFI on supported hardware
7 years ago
ReinUsesLisp
5c280e6ff0
shader_ir: Implement STG, keep track of global memory usage and flush
7 years ago
Lioncash
6d0551196d
video_core/gpu: Create threads separately from initialization
Like with CPU emulation, we generally don't want to fire off the threads
immediately after the relevant classes are initialized, we want to do
this after all necessary data is done loading first.
This splits the thread creation into its own interface member function
to allow controlling when these threads in particular get created.
7 years ago
Fernando Sahmkow
c9305959d3
gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurface
7 years ago
ReinUsesLisp
93af663683
gl_shader_manager: Move code to source file and minor clean up
7 years ago
ReinUsesLisp
6df25e9c7b
gl_rasterizer: Apply just the needed state on Clear
7 years ago
ReinUsesLisp
0032821864
gl_device: Implement interface and add uniform offset alignment
7 years ago
ReinUsesLisp
75d23a3679
vk_shader_decompiler: Implement flow primitives
7 years ago
ReinUsesLisp
58ad8dfac6
vk_shader_decompiler: Implement most common texture primitives
7 years ago
ReinUsesLisp
4667ed8e22
vk_shader_decompiler: Implement texture decompilation helper functions
7 years ago
ReinUsesLisp
676172e20d
vk_shader_decompiler: Implement Assign and LogicalAssign
7 years ago
ReinUsesLisp
d316d248ab
vk_shader_decompiler: Implement non-OperationCode visits
7 years ago
ReinUsesLisp
b758c861b0
vk_shader_decompiler: Implement OperationCode decompilation interface
7 years ago
ReinUsesLisp
fec4eb9776
vk_shader_decompiler: Implement Visit
7 years ago
ReinUsesLisp
ca51f99840
vk_shader_decompiler: Implement labels tree and flow
7 years ago
ReinUsesLisp
13aa664f3f
vk_shader_decompiler: Implement declarations
7 years ago
ReinUsesLisp
ad53b233c5
vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler
7 years ago
ReinUsesLisp
970d9e57c8
video_core: Add sirit as optional dependency with Vulkan
sirit is a runtime assembler for SPIR-V
7 years ago
Fernando Sahmkow
c9f35d96be
Remove bounding in LD_C
7 years ago
Fernando Sahmkow
cd91e98dab
Correct Fermi Copy on Linear Textures.
7 years ago
Fernando Sahmkow
7c458311d3
Implement Texture Format ZF32_X24S8.
7 years ago
Fernando Sahmkow
b0aa8ad736
Correct depth compare with color formats for R32F
7 years ago
Fernando Sahmkow
9f16833097
gl_backend: Align Pixel Storage
This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
7 years ago
Fernando Sahmkow
5c55ae4e18
Correct LOP_IMN encoding
7 years ago
Fernando Sahmkow
16adc735a5
Correct XMAD mode, psl and high_b on different encodings.
7 years ago
Fernando Sahmkow
ef8be408d3
Adapt Bindless to work with AOFFI
7 years ago
Fernando Sahmkow
492040bd9c
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
7 years ago
Fernando Sahmkow
797e351bf8
Fix bad rebase
7 years ago
Fernando Sahmkow
c60b0b8432
Fix TMML
7 years ago
Fernando Sahmkow
a77e9a27b0
Simplify ConstBufferAccessor
7 years ago
Fernando Sahmkow
fd4e994de3
Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
7 years ago
Fernando Sahmkow
4841440382
Implement TXQ_B
7 years ago
Fernando Sahmkow
189bd1980c
Implement TMML_B
7 years ago
Fernando Sahmkow
ac3ba9a33e
Corrections to TEX_B
7 years ago
Fernando Sahmkow
90d06acfed
Fixes to Const Buffer Accessor and Formatting
7 years ago
Fernando Sahmkow
7af82ca022
Implement Bindless Handling on SetupTexture
7 years ago
Fernando Sahmkow
fe392fff24
Unify both sampler types.
7 years ago
Fernando Sahmkow
e28fd3d0a5
Implement Bindless Samplers and TEX_B in the IR.
7 years ago
Fernando Sahmkow
c4ac05c82c
Implement Const Buffer Accessor
7 years ago
Fernando Sahmkow
021cd56bc9
Permit a Null Shader in case of a bad host_ptr.
7 years ago
ReinUsesLisp
ddcb711ee8
maxwell_3d: Reduce severity of ProcessSyncPoint
7 years ago
Lioncash
89c106e31b
video_core/textures/convert: Replace include with a forward declaration
Avoids dragging in a direct dependency in a header.
7 years ago
Lioncash
fbf452ab0e
video_core/texures/texture: Remove unnecessary includes
Nothing in this header relies on common_funcs or the memory manager.
This gets rid of reliance on indirect inclusions in the OpenGL caches.
7 years ago