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@ -11,6 +11,7 @@ |
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "common/zstd_compression.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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@ -209,9 +210,11 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() { |
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std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, |
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std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> |
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ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { |
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std::vector<u8> precompiled_cache(file.GetSize()); |
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file.ReadBytes(precompiled_cache.data(), precompiled_cache.size()); |
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SaveArrayToPrecompiled(precompiled_cache.data(), precompiled_cache.size()); |
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// Read compressed file from disk and decompress to virtual precompiled cache file
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std::vector<u8> compressed(file.GetSize()); |
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file.ReadBytes(compressed.data(), compressed.size()); |
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const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed); |
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SaveArrayToPrecompiled(decompressed.data(), decompressed.size()); |
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precompiled_cache_virtual_file_offset = 0; |
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ShaderCacheVersionHash file_hash{}; |
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@ -564,7 +567,9 @@ void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() { |
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void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() { |
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precompiled_cache_virtual_file_offset = 0; |
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const std::vector<u8>& precompiled_cache = precompiled_cache_virtual_file.ReadAllBytes(); |
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const std::vector<u8>& uncompressed = precompiled_cache_virtual_file.ReadAllBytes(); |
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const std::vector<u8>& compressed = |
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Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size()); |
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const auto precompiled_path{GetPrecompiledPath()}; |
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FileUtil::IOFile file(precompiled_path, "wb"); |
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@ -573,8 +578,7 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() { |
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LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path); |
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return; |
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} |
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if (file.WriteBytes(precompiled_cache.data(), precompiled_cache.size()) != |
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precompiled_cache.size()) { |
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if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) { |
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LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}", |
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precompiled_path); |
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return; |
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