6967 Commits (c44c0078ccd9424e1654e70b3a31cbbc05338e5a)
 

Author SHA1 Message Date
bunnei 1a47f755f3 Merge pull request #534 from Subv/multitexturing 8 years ago
bunnei b001aeb616 Merge pull request #532 from bunnei/ld_c 8 years ago
bunnei 8ff7558d0c gl_shader_decompiler: Implement LD_C instruction. 8 years ago
bunnei 802a4febed gl_shader_gen: Add uniform handling for indirect const buffer access. 8 years ago
bunnei dbdf703c20 gl_shader_decompiler: Refactor uniform handling to allow different decodings. 8 years ago
Subv 411f04b5a4 GPU: Implement sampling multiple textures in the generated glsl shaders. 8 years ago
mailwl 829613e51c Stub IUser::AttachAvailabilityChangeEvent 8 years ago
greggameplayer 186abe2652 nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524) 8 years ago
Sebastian Valle 9a03ab70a9 Merge pull request #529 from bunnei/am-nifm-stubs 8 years ago
Sebastian Valle 6dccfac7ff Merge pull request #531 from bunnei/fix-shl 8 years ago
Sebastian Valle 820cd30074 Merge pull request #530 from bunnei/wrap-mirror 8 years ago
mailwl 9071812e94 Remove unused header files 8 years ago
bunnei ed2198bec9 Merge pull request #527 from Subv/rgba32f_texcopy 8 years ago
bunnei 98df70ed5f Merge pull request #528 from Subv/rg11b10f 8 years ago
Hedges 6c4b650ae7 GDB Stub Improvements (#508) 8 years ago
bunnei 3ab3dd166a gl_shader_decompiler: Fix un/signed mismatch with SHL. 8 years ago
bunnei 0f76311842 maxwell_to_gl: Implement WrapMode Mirror. 8 years ago
bunnei abad9d77d7 nifm: Stub out IRequest::SetConnectionConfirmationOption. 8 years ago
bunnei d240fb32da am: Stub out IApplicationFunctions::GetPseudoDeviceId. 8 years ago
Subv d91fc15ea4 GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. 8 years ago
Subv 1ab5441d54 GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 8 years ago
Subv 484b63fe34 GPU: Fixed the compression factor for RGBA16F textures. 8 years ago
Subv f13edfd80b GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 8 years ago
bunnei ddee657fc4 Merge pull request #516 from Subv/f2i_r 8 years ago
Michał Janiszewski 96f00c0aaa Use Ninja for MSVC AppVeyor builds 8 years ago
Michał Janiszewski 75bfc89f83 Drop /std:c++latest from MSVC command line 8 years ago
James Rowe 4a54908706 Merge pull request #523 from yuzu-emu/revert-507-3616 8 years ago
bunnei ab23cad8d3 Revert "Port citra #3616" 8 years ago
bunnei f7e6573241 Merge pull request #521 from Subv/bra 8 years ago
bunnei 4ec9f8d6ae Merge pull request #520 from bunnei/shader-shl 8 years ago
mailwl 2870d37714 Small fixes 8 years ago
mailwl 7dee92618f Service/MM: add service and stub some functions 8 years ago
Subv 18d020ae81 GPU: Corrected the branch targets for the shader bra instruction. 8 years ago
Subv 1476b79308 GPU: Implemented the F2I_R shader instruction. 8 years ago
bunnei fdb75599cc Merge pull request #518 from Subv/incomplete_shaders 8 years ago
bunnei 732dd3fa03 gl_shader_decompiler: Fix typo with ISCADD instruction. 8 years ago
bunnei 3ffb26b0a6 gl_shader_decompiler: Implement SHL instruction. 8 years ago
bunnei 74ac2cc0f1 Merge pull request #519 from bunnei/pred-not-equal 8 years ago
bunnei d9b029ff99 gl_shader_decompiler: Implement PredCondition::NotEqual. 8 years ago
bunnei 2623acffa8 Merge pull request #517 from Subv/iscadd 8 years ago
Subv 368be6ae32 GPU: Implement the ISCADD shader instructions. 8 years ago
Subv 4e153d2bd6 GPU: Added decodings for the ISCADD instructions. 8 years ago
bunnei 2321fe4ec7 Merge pull request #514 from Subv/lop32i 8 years ago
bunnei 6dd400647a Merge pull request #510 from Subv/isetp 8 years ago
Subv aa486a9eb2 GPU: Implement predicated exit instructions in the shader programs. 8 years ago
Subv 9e1ef025cb GPU: Take into account predicated exits when performing shader control flow analysis. 8 years ago
bunnei 8279e1205d Merge pull request #512 from Subv/fset 8 years ago
bunnei 71bbea4a0d Merge pull request #501 from Subv/shader_bra 8 years ago
bunnei c26ae19983 Merge pull request #515 from Subv/viewport_fix 8 years ago
Subv 3e3e3274c7 GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. 8 years ago