ReinUsesLisp
c26ea80ae3
gl_state: Remove primitive restart tracking
6 years ago
ReinUsesLisp
3144e7be89
gl_state: Remove logic op tracker
6 years ago
ReinUsesLisp
8d5f627d8d
gl_state: Remove blend color tracking
6 years ago
ReinUsesLisp
84d4ac72ff
gl_state: Remove polygon offset tracking
6 years ago
ReinUsesLisp
cbc174ce6f
gl_state: Remove alpha test tracking
6 years ago
ReinUsesLisp
b5d8b842a1
gl_state: Remove cull mode tracking
6 years ago
ReinUsesLisp
1736a04693
gl_state: Remove front face tracking
6 years ago
ReinUsesLisp
8366870b35
gl_state: Remove point size tracking
6 years ago
ReinUsesLisp
c158d37e68
gl_rasterizer: Add oglEnablei helper
6 years ago
ReinUsesLisp
7cc8204131
gl_rasterizer: Add OpenGL enable/disable helper
6 years ago
ReinUsesLisp
c2d3732176
gl_rasterizer: Remove dirty flags
6 years ago
ReinUsesLisp
c8c3fc647d
common/math_util: Support float type rectangles
6 years ago
bunnei
69e1a670e0
Merge pull request #3470 from bunnei/fix-smash-srgb
renderer_opengl: Fix SRGB presentation frame tracking.
6 years ago
namkazy
5ee2a6e425
Merge branch 'patch-1' of https://github.com/namkazt/yuzu into patch-2
6 years ago
bunnei
8633ca172e
renderer_opengl: Fix SRGB presentation frame tracking.
- Fixes SRGB in Super Smash Bros. Ultimate.
6 years ago
Nguyen Dac Nam
a775209d1b
shader_decode: Fix LD, LDG when track constant buffer
6 years ago
Nguyen Dac Nam
9b2b16f0b1
shader_decode: keep it search on all code
It fixed opcode LD, LDG on Pokemon Sword that can't find the constant buffer. Not sure if it helps any on visual.
6 years ago
Morph
c6e07faf25
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
6 years ago
bunnei
3b7528d736
Merge pull request #3430 from bunnei/split-presenter
Port citra-emu/citra#4940 : "Split Presentation thread from Render thread"
6 years ago
bunnei
c928b07625
renderer_opengl: Reduce swap chain size to 3.
6 years ago
Morph
055ebfc2e7
AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled ( #3454 )
* Stub SetLcdBacklighOffEnabled
Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.
* Address feedback
6 years ago
Nguyen Dac Nam
bb39862dfe
shader: FMUL switch to using LUT ( #3441 )
* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
6 years ago
bunnei
0e5233098f
renderer_opengl: Use more concise lock syntax.
6 years ago
bunnei
cba9bdcab0
renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.
6 years ago
ReinUsesLisp
3056f6d364
vk_swapchain: Silence TOCTOU race condition
It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.
To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely.
6 years ago
Fernando Sahmkow
2f55c11a35
ARM_Interface: Cache the JITs instead of deleting/recreating.
This was a bug inherited from citra which was fixed by then at some
time. This commit corrects such bug and ensures JITs are correctly
recycled.
6 years ago
bunnei
3cb09e3570
Merge pull request #3440 from namkazt/patch-6
shader: implement LOP3 fast replace for old function
6 years ago
bunnei
e32ba13702
Merge pull request #3431 from CJBok/npad-fix
InputCommon: analog_from_button get direction implementation
6 years ago
bunnei
61f86b0058
renderer_opengl: Create gl_framebuffer_data if empty.
6 years ago
bunnei
0f0268bdd9
frontend: qt: bootmanager: Acquire a shared context in main emu thread.
6 years ago
bunnei
ba6d264342
frontend: qt: bootmanager: Vulkan: Restore support for VK backend.
6 years ago
bunnei
02f323f6e8
frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.
6 years ago
bunnei
1be85d7b7d
frontent: qt: main: Various updates/refactoring for separate presentation thread.
6 years ago
bunnei
f1f2405b9f
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
6 years ago
bunnei
6904e8442d
frontend: sdl2: emu_window: Implement separate presentation thread.
6 years ago
bunnei
361819a125
renderer_opengl: Add texture mailbox support for presenter thread.
6 years ago
bunnei
44137628c8
renderer_opengl: Add OGLRenderbuffer to resource/state management.
6 years ago
bunnei
27e56facc9
core: frontend: emu_window: Add TextureMailbox class.
6 years ago
bunnei
f93fe8e862
core: settings: Add setting to enable vsync, which is on by default.
6 years ago
Mat M
cb35b369bb
Merge pull request #3461 from ReinUsesLisp/r32i-rt
video_core/surface: Add R32_SINT render target format
6 years ago
Mat M
0566dfddb5
Merge pull request #3460 from ReinUsesLisp/unused-format-getter
video_core/gpu: Remove unused functions
6 years ago
ReinUsesLisp
74984326b0
video_core/surface: Add R32_SINT render target format
6 years ago
ReinUsesLisp
30ed1b0702
video_core/gpu: Remove unused functions
6 years ago
bunnei
75487d9d84
Merge pull request #3417 from ReinUsesLisp/r32i
texture: Implement R32I
6 years ago
bunnei
80e577e2a6
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
texture_cache: Implement layered framebuffer attachments
6 years ago
ReinUsesLisp
e88187cfa0
vk_shader_decompiler: Implement indexed textures
Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
6 years ago
ReinUsesLisp
043d94e858
shader: Simplify indexed sampler usages
6 years ago
ReinUsesLisp
367ade1151
video_core: Implement more scaler attribute formats
While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes.
6 years ago
bunnei
f840aa27af
Merge pull request #3424 from ReinUsesLisp/spirv-layer
vk_shader_decompiler: Implement Layer output attribute
6 years ago
bunnei
20c01b5dbd
Merge pull request #3422 from ReinUsesLisp/buffer-flush
surface_base: Implement texture buffer flushes
6 years ago