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@ -332,14 +332,6 @@ void OpenGLState::ApplyBlending() { |
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cur_state.independant_blend.enabled = independant_blend.enabled; |
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} |
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void OpenGLState::ApplyLogicOp() { |
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Enable(GL_COLOR_LOGIC_OP, cur_state.logic_op.enabled, logic_op.enabled); |
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if (UpdateValue(cur_state.logic_op.operation, logic_op.operation)) { |
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glLogicOp(logic_op.operation); |
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} |
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} |
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void OpenGLState::ApplyClipControl() { |
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if (UpdateTie(std::tie(cur_state.clip_control.origin, cur_state.clip_control.depth_mode), |
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std::tie(clip_control.origin, clip_control.depth_mode))) { |
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@ -400,7 +392,6 @@ void OpenGLState::Apply() { |
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ApplyDepth(); |
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ApplyPrimitiveRestart(); |
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ApplyBlending(); |
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ApplyLogicOp(); |
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ApplyTextures(); |
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ApplySamplers(); |
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ApplyImages(); |
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