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@ -22,12 +22,17 @@ |
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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namespace Core::Frontend { |
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namespace OpenGL { |
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// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
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// to wait on available presentation frames. There doesn't seem to be much of a downside to a larger
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// number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine
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constexpr std::size_t SWAP_CHAIN_SIZE = 9; |
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struct Frame { |
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u32 width{}; /// Width of the frame (to detect resize)
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u32 height{}; /// Height of the frame
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bool color_reloaded = false; /// Texture attachment was recreated (ie: resized)
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bool color_reloaded{}; /// Texture attachment was recreated (ie: resized)
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OpenGL::OGLRenderbuffer color{}; /// Buffer shared between the render/present FBO
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OpenGL::OGLFramebuffer render{}; /// FBO created on the render thread
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OpenGL::OGLFramebuffer present{}; /// FBO created on the present thread
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@ -36,40 +41,37 @@ struct Frame { |
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bool is_srgb{}; /// Framebuffer is sRGB or RGB
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}; |
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} // namespace Core::Frontend
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namespace OpenGL { |
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// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
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// to wait on available presentation frames. There doesn't seem to be much of a downside to a larger
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// number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine
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constexpr std::size_t SWAP_CHAIN_SIZE = 9; |
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class OGLTextureMailbox : public Core::Frontend::TextureMailbox { |
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/**
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* For smooth Vsync rendering, we want to always present the latest frame that the core generates, |
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* but also make sure that rendering happens at the pace that the frontend dictates. This is a |
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* helper class that the renderer uses to sync frames between the render thread and the presentation |
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* thread |
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*/ |
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class FrameMailbox { |
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public: |
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std::mutex swap_chain_lock; |
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std::condition_variable present_cv; |
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std::array<Core::Frontend::Frame, SWAP_CHAIN_SIZE> swap_chain{}; |
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std::queue<Core::Frontend::Frame*> free_queue; |
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std::deque<Core::Frontend::Frame*> present_queue; |
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Core::Frontend::Frame* previous_frame{}; |
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std::array<Frame, SWAP_CHAIN_SIZE> swap_chain{}; |
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std::queue<Frame*> free_queue; |
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std::deque<Frame*> present_queue; |
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Frame* previous_frame{}; |
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OGLTextureMailbox() { |
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FrameMailbox() { |
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for (auto& frame : swap_chain) { |
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free_queue.push(&frame); |
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} |
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} |
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~OGLTextureMailbox() override { |
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~FrameMailbox() { |
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// lock the mutex and clear out the present and free_queues and notify any people who are
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// blocked to prevent deadlock on shutdown
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std::scoped_lock lock(swap_chain_lock); |
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std::queue<Core::Frontend::Frame*>().swap(free_queue); |
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std::queue<Frame*>().swap(free_queue); |
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present_queue.clear(); |
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present_cv.notify_all(); |
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} |
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void ReloadPresentFrame(Core::Frontend::Frame* frame, u32 height, u32 width) override { |
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void ReloadPresentFrame(Frame* frame, u32 height, u32 width) { |
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frame->present.Release(); |
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frame->present.Create(); |
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GLint previous_draw_fbo{}; |
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@ -84,7 +86,7 @@ public: |
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frame->color_reloaded = false; |
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} |
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void ReloadRenderFrame(Core::Frontend::Frame* frame, u32 width, u32 height) override { |
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void ReloadRenderFrame(Frame* frame, u32 width, u32 height) { |
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OpenGLState prev_state = OpenGLState::GetCurState(); |
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OpenGLState state = OpenGLState::GetCurState(); |
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@ -103,7 +105,7 @@ public: |
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state.Apply(); |
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
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frame->color.handle); |
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if (!glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) { |
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
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LOG_CRITICAL(Render_OpenGL, "Failed to recreate render FBO!"); |
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} |
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prev_state.Apply(); |
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@ -112,7 +114,7 @@ public: |
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frame->color_reloaded = true; |
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} |
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Core::Frontend::Frame* GetRenderFrame() override { |
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Frame* GetRenderFrame() { |
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std::unique_lock<std::mutex> lock(swap_chain_lock); |
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// If theres no free frames, we will reuse the oldest render frame
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@ -122,18 +124,18 @@ public: |
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return frame; |
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} |
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Core::Frontend::Frame* frame = free_queue.front(); |
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Frame* frame = free_queue.front(); |
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free_queue.pop(); |
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return frame; |
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} |
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void ReleaseRenderFrame(Core::Frontend::Frame* frame) override { |
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void ReleaseRenderFrame(Frame* frame) { |
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std::unique_lock<std::mutex> lock(swap_chain_lock); |
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present_queue.push_front(frame); |
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present_cv.notify_one(); |
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} |
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Core::Frontend::Frame* TryGetPresentFrame(int timeout_ms) override { |
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Frame* TryGetPresentFrame(int timeout_ms) { |
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std::unique_lock<std::mutex> lock(swap_chain_lock); |
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// wait for new entries in the present_queue
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present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms), |
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@ -149,7 +151,7 @@ public: |
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} |
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// the newest entries are pushed to the front of the queue
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Core::Frontend::Frame* frame = present_queue.front(); |
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Frame* frame = present_queue.front(); |
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present_queue.pop_front(); |
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// remove all old entries from the present queue and move them back to the free_queue
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for (auto f : present_queue) { |
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@ -295,9 +297,8 @@ void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severit |
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} // Anonymous namespace
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RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system) |
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: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} { |
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emu_window.mailbox = std::make_unique<OGLTextureMailbox>(); |
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} |
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: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system}, |
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frame_mailbox{std::make_unique<FrameMailbox>()} {} |
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RendererOpenGL::~RendererOpenGL() = default; |
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@ -319,11 +320,11 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { |
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PrepareRendertarget(framebuffer); |
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RenderScreenshot(); |
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Core::Frontend::Frame* frame; |
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Frame* frame; |
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{ |
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MICROPROFILE_SCOPE(OpenGL_WaitPresent); |
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frame = render_window.mailbox->GetRenderFrame(); |
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frame = frame_mailbox->GetRenderFrame(); |
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// Clean up sync objects before drawing
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@ -356,7 +357,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { |
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is_srgb != frame->is_srgb) { |
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LOG_DEBUG(Render_OpenGL, "Reloading render frame"); |
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is_srgb = frame->is_srgb = screen_info.display_srgb; |
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render_window.mailbox->ReloadRenderFrame(frame, layout.width, layout.height); |
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frame_mailbox->ReloadRenderFrame(frame, layout.width, layout.height); |
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} |
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state.draw.draw_framebuffer = frame->render.handle; |
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state.Apply(); |
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@ -364,7 +365,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { |
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// Create a fence for the frontend to wait on and swap this frame to OffTex
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frame->render_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); |
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glFlush(); |
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render_window.mailbox->ReleaseRenderFrame(frame); |
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frame_mailbox->ReleaseRenderFrame(frame); |
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m_current_frame++; |
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rasterizer->TickFrame(); |
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} |
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@ -615,7 +616,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { |
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void RendererOpenGL::TryPresent(int timeout_ms) { |
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const auto& layout = render_window.GetFramebufferLayout(); |
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auto frame = render_window.mailbox->TryGetPresentFrame(timeout_ms); |
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auto frame = frame_mailbox->TryGetPresentFrame(timeout_ms); |
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if (!frame) { |
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LOG_DEBUG(Render_OpenGL, "TryGetPresentFrame returned no frame to present"); |
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return; |
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@ -628,7 +629,7 @@ void RendererOpenGL::TryPresent(int timeout_ms) { |
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// Recreate the presentation FBO if the color attachment was changed
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if (frame->color_reloaded) { |
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LOG_DEBUG(Render_OpenGL, "Reloading present frame"); |
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render_window.mailbox->ReloadPresentFrame(frame, layout.width, layout.height); |
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frame_mailbox->ReloadPresentFrame(frame, layout.width, layout.height); |
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} |
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glWaitSync(frame->render_fence, 0, GL_TIMEOUT_IGNORED); |
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// INTEL workaround.
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