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renderer_opengl: Reduce swap chain size to 3.

nce_cpp
bunnei 6 years ago
parent
commit
c928b07625
  1. 5
      src/video_core/renderer_opengl/renderer_opengl.cpp

5
src/video_core/renderer_opengl/renderer_opengl.cpp

@ -25,9 +25,8 @@
namespace OpenGL {
// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
// to wait on available presentation frames. There doesn't seem to be much of a downside to a larger
// number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine
constexpr std::size_t SWAP_CHAIN_SIZE = 9;
// to wait on available presentation frames.
constexpr std::size_t SWAP_CHAIN_SIZE = 3;
struct Frame {
u32 width{}; /// Width of the frame (to detect resize)

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